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Maps & Textures
2011-03-20, 20:19
Member
311 posts

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Jan 2006
Motivated by the new KTX Race Mod I plan to make a couple of new race maps. This will take for sure some month, but first brushes are already done! I will defently increase the level of difficulty. If someone wants to team up, drop me a line.


RACE1: Pillars

http://www.qwscene.net/files/race/race1-1.jpg
http://www.qwscene.net/files/race/race1-2.jpg
http://www.qwscene.net/files/race/race1-3.jpg
http://www.qwscene.net/files/race/race1-4.jpg


RACE2: Waste Warehouse

http://www.qwscene.net/files/race/race2-1.jpg
http://www.qwscene.net/files/race/race2-2.jpg
http://www.qwscene.net/files/race/race2-3.jpg
http://www.qwscene.net/files/race/race2-4.jpg


RACE3: The Cube

http://www.qwscene.net/files/race/race3-1.jpg
http://www.qwscene.net/files/race/race3-2.jpg


RACE4: Curve Control

http://www.qwscene.net/files/race/race4-1.jpg
http://www.qwscene.net/files/race/race4-2.jpg
http://www.qwscene.net/files/race/race4-3.jpg
http://www.qwscene.net/files/race/race4-4.jpg


RACE5: Spin Cycle

http://www.qwscene.net/files/race/race5-1.jpg
http://www.qwscene.net/files/race/race5-2.jpg


RACE6: The Tube

http://www.qwscene.net/files/race/race6-1.jpg
http://www.qwscene.net/files/race/race6-2.jpg


RACE7: Upslider

http://www.qwscene.net/files/race/race7-1.jpg
http://www.qwscene.net/files/race/race7-2.jpg
http://www.qwscene.net/files/race/race7-3.jpg
http://www.qwscene.net/files/race/race7-4.jpg


RACE8: Canyon Run with use of RL

http://www.qwscene.net/files/race/race8-1.jpg
http://www.qwscene.net/files/race/race8-2.jpg
http://www.qwscene.net/files/race/race8-3.jpg
http://www.qwscene.net/files/race/race8-4.jpg


RACE9: Forgotten Path

http://www.qwscene.net/files/race/race9-1.jpg
http://www.qwscene.net/files/race/race9-2.jpg
http://www.qwscene.net/files/race/race9-3.jpg
http://www.qwscene.net/files/race/race9-4.jpg


RACE10: Place of death (under development)

http://www.qwscene.net/files/race/race10-1.jpg
http://www.qwscene.net/files/race/race10-3.jpg

http://www.qwscene.net/files/race/race10-6.jpg
http://www.qwscene.net/files/race/race10-8.jpg


(Edited 2012-04-30, 17:39)
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2011-03-20, 23:16
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945 posts

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Apr 2006
Ahhhhh! Wonderful.
I'm up for testing and promoting
2011-03-23, 22:30
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311 posts

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Jan 2006
Released a beta! Check first post.
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2011-03-24, 00:26
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2254 posts

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Jan 2006
the slide system owns
2011-03-24, 00:44
Member
945 posts

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Apr 2006
Tried it, like it Anni!
A few more like this would be sweet!!!
2011-03-24, 08:48
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311 posts

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Jan 2006
Working on it ....
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2011-03-24, 10:08
Administrator
629 posts

Registered:
Jan 2006
I'm gonna test it tonight. Looks promising! I actually started doing a similar slide map a year ago, but put on hold due to bad mapping skills. Looking forward to this.
#suddendeath @ QuakeNet - welcome to a little cozier, nicer place to hang out at
2011-03-24, 12:01
Member
311 posts

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Jan 2006
Just to give you a benchmark to aim at, I finish this map in around 15 sec
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2011-03-24, 15:47
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119 posts

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Sep 2007
cool, and thanks ;p
will definitely try.
2011-03-24, 23:22
Member
945 posts

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Apr 2006
bps wrote:
I'm gonna test it tonight. Looks promising! I actually started doing a similar slide map a year ago, but put on hold due to bad mapping skills. Looking forward to this.

Wanna contribute differently? Make a race icon!
2011-03-25, 00:26
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2254 posts

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Jan 2006
deurk wrote:
Wanna contribute differently? Make a race icon!

very hot
2011-03-26, 09:39
Member
311 posts

Registered:
Jan 2006
Here are some pics of my 2nd race map.

http://www.qwscene.net/files/race/race2-1.jpg
http://www.qwscene.net/files/race/race2-2.jpg
http://www.qwscene.net/files/race/race2-3.jpg
http://www.qwscene.net/files/race/race2-4.jpg


I would like to know from you, how I should handle the new releases:

1. Let everyone test this new maps
2. Let only a small group test this maps
3. I keep them secret until the tourney starts and just release pics
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2011-03-26, 11:54
Member
119 posts

Registered:
Sep 2007
it's entirely up to you, you're putting the effort in ;p
as far as race maps go it doesn't matter all that much because most designs are already viable to try and race eachother on.
what does factor in is making the maps too easy, making it that much harder to shave off time or invent an entire new line on it.

keep up the good work ;p
2011-03-26, 17:50
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2254 posts

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Jan 2006
keep it in a small group (or just secret all togheter) with some pics here and there
2011-03-26, 20:01
Member
311 posts

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Jan 2006
I tell ya, Race 2 is the ultimate slide experience!!! You have to speed up and keep it for the last super mega ultra heavy jump

Skill = Hardcore
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2011-03-26, 20:04
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Apr 2006
Download link!!!
2011-03-27, 11:04
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311 posts

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Jan 2006
New map ready for testing. Please report any bug or improvements here.

Race1-Beta
Race2-Beta
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2011-03-27, 11:12
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945 posts

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Apr 2006
Great work, keep them coming!
(make some noobs friendly ones too!)
2011-03-27, 11:28
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311 posts

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Jan 2006
Every map can be finished by noobs, it just didnt look that smooth
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2011-03-27, 21:57
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758 posts

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Apr 2006
Both works on cuve.se:27501-27505 now. HF
2011-03-28, 18:04
Member
945 posts

Registered:
Apr 2006
anni wrote:
Every map can be finished by noobs, it just didnt look that smooth

Consider that by default, weapons are not going to be allowed on the runs unless you tell me run is made to be done with RL.
Add to that the fact that touching lava or slime disqualifies you for the run and you do have runs impossible to make for race newbies.

In my humble opinion, it would be great to have some nice quality maps like those two but really easy to not fail, so that every level of racer can be addressed... Just my $0.02.
2011-03-30, 22:36
Member
311 posts

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Jan 2006
Here is your noob map, deurk! Enjoy

RACE3: MAPDOWNLOAD

http://www.qwscene.net/files/race/race3-1.jpg
http://www.qwscene.net/files/race/race3-2.jpg
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2011-03-30, 23:53
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945 posts

Registered:
Apr 2006
Great

How many do you plan to do?
8?
2011-03-31, 08:15
Member
21 posts

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Apr 2007
more the merrier! 8)
2011-03-31, 10:44
Member
155 posts

Registered:
Mar 2007
I don't get this... I'm a good bunny hopper in DM, but can't even get close to jumping some of these gaps (even in the noobie map). Am I supposed to be using a certain gametype or setting in Quake, or do I just suck at racing completely? I get up to about 950 speed when going down the ramps, but still can't even get about halfway across the water pit in the newb map...

I don't understand the parts with angles too steep to even stand on, either. Are there tricks I don't know?
2011-03-31, 11:24
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945 posts

Registered:
Apr 2006
Lightning Hunter wrote:
I don't get this... I'm a good bunny hopper in DM, but can't even get close to jumping some of these gaps (even in the noobie map). Am I supposed to be using a certain gametype or setting in Quake, or do I just suck at racing completely? I get up to about 950 speed when going down the ramps, but still can't even get about halfway across the water pit in the newb map...

I don't understand the parts with angles too steep to even stand on, either. Are there tricks I don't know?

You need to achieve 1200+ speed to jump that water. And the ledges on the side are for you to SLIDE on... Have a look at this demo for example...
http://live.qw-dev.net/dl/demos/race_deurk%5Bslide1_r01%5D_20110330-105708.mvd
2011-03-31, 12:49
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311 posts

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Jan 2006
My personal top speed was like 1600 at race 3
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2011-03-31, 14:20
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945 posts

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Apr 2006
anni wrote:
My personal top speed was like 1600 at race 3

I've travelled at 1820.963257 (server calculated )
2011-03-31, 16:12
Member
311 posts

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Jan 2006
OK! I have to map a secret shortcut then
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2011-03-31, 16:30
Member
155 posts

Registered:
Mar 2007
deurk wrote:
Lightning Hunter wrote:
I don't get this... I'm a good bunny hopper in DM, but can't even get close to jumping some of these gaps (even in the noobie map). Am I supposed to be using a certain gametype or setting in Quake, or do I just suck at racing completely? I get up to about 950 speed when going down the ramps, but still can't even get about halfway across the water pit in the newb map...

I don't understand the parts with angles too steep to even stand on, either. Are there tricks I don't know?

You need to achieve 1200+ speed to jump that water. And the ledges on the side are for you to SLIDE on... Have a look at this demo for example...
http://live.qw-dev.net/dl/demos/race_deurk%5Bslide1_r01%5D_20110330-105708.mvd

I don't know what format that is (mvd). I guess I just don't know much about gaining speed on slopes. I'm a pretty consistent bunny hopper in normal DM circumstances, but then again, DM maps don't have slopes or ledges like that.
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