User panel stuff on forum
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Graphics Discussion
2006-05-30, 15:47
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maybe in FTE :/
2006-06-01, 10:54
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i want it
now
;o
2006-06-01, 11:16
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helmet
shoulderpads
gloves
boots

are not detailed enough, they look totally out of place. the boots should also be a lot dirtier (imagine running over corpses and shooting rockets at the ground just by your feet!)
2006-06-01, 12:49
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that's the noob way of killing them
shoot them while they can't see you instead
2006-06-01, 15:55
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Empezar wrote:
helmet
shoulderpads
gloves
boots

are not detailed enough, they look totally out of place. the boots should also be a lot dirtier (imagine running over corpses and shooting rockets at the ground just by your feet!)

I presume you're talking about the textures, not the shape of the objects. I agree that the shoulder pads could be more detailed - perhaps simply giving them a darker hue would improve the look - and the boots could do with a more gritty look. But the gloves look fine (although they'd look better if they were a little darker). All in all, these things won't matter much ingame, since you're unlikely to find people standing still long enough for you to examine their gloves closer.
Teamplay is nothing. Aim is everything. OBEY YOUR AIM

http://img178.imageshack.us/img178/9017/end2ub.jpg
2006-06-01, 21:51
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sexy
2006-06-10, 23:26
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Hello
It Takes A Tough Man To Make A Tender Rocketjump
2006-06-11, 10:31
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ui wrote:
Empezar wrote:
helmet
shoulderpads
gloves
boots

are not detailed enough, they look totally out of place. the boots should also be a lot dirtier (imagine running over corpses and shooting rockets at the ground just by your feet!)

I presume you're talking about the textures, not the shape of the objects. I agree that the shoulder pads could be more detailed - perhaps simply giving them a darker hue would improve the look - and the boots could do with a more gritty look. But the gloves look fine (although they'd look better if they were a little darker). All in all, these things won't matter much ingame, since you're unlikely to find people standing still long enough for you to examine their gloves closer.

i'm not even likely to use the model at all, since a high poly red model won't look that much better than a low poly red model
2006-06-20, 23:29
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i tried the player model in ezquake..
model gets shown, but the player_skin.png (placed in textures?) aint shown.. :/
just a white model with black shaded back..

what have i done wrong?
http://www.egozelle.com/stuff/qw_sig.jpg
2006-06-21, 07:13
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nylon wrote:
i tried the player model in ezquake..
model gets shown, but the player_skin.png (placed in textures?) aint shown.. :/
just a white model with black shaded back..

what have i done wrong?

is this model md3, well i dont know is it but if it is player skin goes to another directory
2006-06-21, 20:04
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Mev wrote:
mOO wrote:
for ezquake i put the textures in the progs dir and for fte progs and textures under id1.

Ok, this works for ezQuake:

Quake\qw\progs
\player.MD3
\player_skin.tga
\player_skin_pants.tga
\player_skin_shirt.tga
\pgun.tga

okay.. i dumbass read back :b

works now

but is normal that the backs of the models are almost totally black shaded?

http://www.egozelle.com/stuff/player.jpg
http://www.egozelle.com/stuff/qw_sig.jpg
2006-06-21, 21:29
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nylon wrote:
but is normal that the backs of the models are almost totally black shaded?

http://www.egozelle.com/stuff/player.jpg

Yeah! This is a problem with ezquake's md3 support!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-06-23, 04:57
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Mar 2006
heyyyyyyyyy m00
i know you said you were gana take a little break but SheEEEEEeeezuss

you have to stop making us cool people wait
ever since these guys pointed out those dinky bugs, that's all i ever see
[@p_jnco]: if you were a nerd bar, youd be king sized
2006-06-23, 21:17
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is there a link to the newest version?

Death scenes need work, and axe animation is missing frames...

but keep up the good work!


u should make a female version of this model?
2006-06-24, 12:23
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people are so impatient
2006-06-24, 16:48
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midair you're no cooler than your avatar :\
2006-07-05, 09:33
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colors don't work in qrack
2006-07-24, 17:29
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the skin for this model appears black, anyone know what might be wrong with my setup?
2006-07-25, 11:34
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As a guess try using gl_nocolors "1" or is it cl_nocolors.
2006-07-25, 11:44
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it's gl_
2006-07-25, 18:51
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thanks!
2006-08-03, 12:52
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I hope this project hasn't died
2006-08-03, 14:42
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at least he should make the source model public for others to continue his work. would be much appreciated
god damn hippies >_<
2006-08-12, 14:28
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he did more than many have done in the whole 10 years quake has been out, let him have his brake, work that hard and you burn out your inspiration and new ideas... you need a bit of time to reset and get going again... this i know
2006-08-16, 17:34
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No .mdl alvailable ?
Great job on model however
2006-10-15, 23:23
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Hi, anone can provide a live link to last md3 from this topic?
<3
2006-10-17, 02:42
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No one? even not to the last version? :|
<3
2006-10-17, 06:16
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https://tinyurl.com/qwbrasil - QuakeFiles
2006-10-17, 15:05
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thx, brasilian mate.
<3
2006-10-17, 23:14
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thank you veggie
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