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Client Talk
2008-05-03, 15:37
Member
51 posts

Registered:
Apr 2007
Spike wrote:
change your conwidth or conheight a bit, by about 50 or so, and it'll vanish.

thanks m8 it really helped but i just needed to change vid_conheight from 1024 to at least 1023, finally bloom without that disturbing black line
2008-05-03, 16:58
Member
226 posts

Registered:
Mar 2007
\o/ Outstanding job!

"qw:// protocol support - the client can easily be configured to open qw:// links that will connect you to any given server immediately"

Is my favorite! .qw + qw:// FTW!
2008-05-05, 14:49
Member
226 posts

Registered:
Mar 2007
After using this client during 2on2 I noticed a few things:

-My fps dropped by 10-30.
-Mouse feeling odd and acting strange. (especially after I changed my reso from 640x to 512x)

I understand that progress is good and inevitable, so the lack of fps isn't much of a deal anyways. I'll just tweak my config a bit.
2008-05-05, 20:42
Member
231 posts

Registered:
Jan 2006
to me 1.9 is by far the best client yet
2008-05-05, 23:41
Member
215 posts

Registered:
Mar 2006
it Seems like someone reduced the texture size limit in this release. one of my weapon textures in TF causes "EzQuake 1.9 Stable" to crash to the desktop with the error: "GL_Upload8: image too big"

i have opened a bug report for this. it would be a lame thing to do on purpose.
It Takes A Tough Man To Make A Tender Rocketjump
2008-05-06, 02:38
Member
805 posts

Registered:
Mar 2006
Renzo wrote:
vegetous wrote:
JohnNy_cz wrote:
ezQuake never needed a security module.

and then...

JohnNy_cz wrote:
Security module for 1.9 might be published later.

?? O_o ??

What's there to wonder?

ezQuake as a client does not require security module to make it run, it's that simple.

If league admins want some sort of anti-cheat security module for model/sound/whatever checks, ezQuake can support such, so it also can be published later.

Think of it as an extension or plugin.

Please read my first post! Cause I never asked or stated that ezQuake needs a security module to run, I asked if a security module would be released or not for this version. The subject became confused when JohnNy_cz said that ezQuake never needed one. What is not entirely true. EzQuake does not need a security module to run, but till the last stable version (1.8), it needed one to be acepted as a valid client in leagues, being it a plugin, addon, or whatever you call it.

So why not just answer my question with a simple "there will not be a security module until a request from leagues"! Much more simple, fair and not confuse.
https://tinyurl.com/qwbrasil - QuakeFiles
2008-05-11, 11:29
Member
485 posts

Registered:
Feb 2006
Tip for multi core CPU owners who experience small screenfreezes and general choppyness: Try setting "threaded optimization: off" in video card drivers (nvidia). "Auto" was fine for 1.8.3 as it stayed off, but with 1.9 it gets turned on with bad results, atleast in my case.
2008-05-11, 11:45
Moderator
1329 posts

Registered:
Apr 2006
Kalma wrote:
Tip for multi core CPU owners who experience small screenfreezes and general choppyness: Try setting "threaded optimization: off" in video card drivers (nvidia). "Auto" was fine for 1.8.3 as it stayed off, but with 1.9 it gets turned on with bad results, atleast in my case.

I've noticed the same thing but it seems to affect local things mostly (like fbca).
Servers: Troopers
2008-05-16, 06:11
Administrator
2058 posts

Registered:
Jan 2006
has anyone gotten v1.9 to work on mac os x (leopard)?

i tried using a "fresh install" and an nquake install.

ezq just quits before even starting, telling me it quit unexpectedly.

the same happens with v1.9 beta 1, which i am sure used to work for me. so the error is probably with me. but what the hell could i have done?
2008-05-16, 06:22
Member
344 posts

Registered:
Nov 2006
I have it running just fine on 10.5.2. But then again it was me who compiled the release so I have lots of funky packages installed on my system. Perhaps I screwed up and there is something missing. Is this X86 or PPC? Have you copied the paks over to the directory or did you searched for them at first start? (I think that one might not be working correctly)

Is there a crash log? Do you think we can read something out of it? :-)
2008-05-16, 06:29
Administrator
2058 posts

Registered:
Jan 2006
i copied the paks (or rather, nquake did). i'm running an intel 24" imac (autumn 07).

here's what i get, dunno if this is what you want me to paste. but anyway:

Process: EZQuake-GL [20360]
Path: /Applications/nQuake/EZQuake-GL.app/Contents/MacOS/EZQuake-GL
Identifier: net.sf.ezquakegl
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [93]

Date/Time: 2008-05-16 08:29:33.978 +0200
OS Version: Mac OS X 10.5.2 (9C7010)
Report Version: 6

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0

Dyld Error Message:
Library not loaded: /opt/local/lib/libjpeg.62.dylib
Referenced from: /Applications/nQuake/EZQuake-GL.app/Contents/MacOS/EZQuake-GL
Reason: image not found
2008-05-16, 07:03
Administrator
2058 posts

Registered:
Jan 2006
this made ezquake start:

cp /Applications/nQuake/EZQuake-GL.app/Contents/SharedSupport/libjpeg.dylib /opt/local/usr/libjpeg.62.dylib
2008-05-16, 07:11
Administrator
2058 posts

Registered:
Jan 2006
btw, i still can't get the console to work on my swedish keyboard.

i have to bind toggleconsole to ctrl or something, and even then i can't get it to work exactly like the tilde does (i have to press escape to get rid of the console).
2008-05-16, 07:32
Administrator
1025 posts

Registered:
Apr 2006
There is a command in 1.9 to get US-layot on keyboard. Something like in_builtinkeymap, try setting it to 1.
2008-05-16, 07:53
Administrator
2058 posts

Registered:
Jan 2006
there are no in_* commands at all in my ezq v1.9
2008-05-16, 08:17
Member
344 posts

Registered:
Nov 2006
Ok, I introduced jpeg support for Mac recently. Seems like the problem is the same we had width 15xx back then. Perhaps oldman can give give me hint how to fix the search path for this lib to the correct location. I will take a look at it eventually.
2008-05-16, 08:40
Member
202 posts

Registered:
Dec 2006
ignore. replied to something from the first page.
2008-05-16, 09:37
Member
1102 posts

Registered:
Jan 2006
http://ezquake.sourceforge.net/docs/?in_builtinkeymap

Not there for me either (1.9, 2254, Linux glx build).
2008-05-22, 19:31
Member
4 posts

Registered:
May 2008
You still haven't fixed the flickering bugs with the old sbar, it still looks like shit.
Bring back the OLD status bar!
2008-06-07, 17:44
Member
43 posts

Registered:
Jan 2007
Sometimes ez says

alias <name> <command>: create or modify an alias
aliaslist: list all aliases


Is there a way to know which command (line) in config caused error message? Some sort of debug mode?
2008-06-09, 12:34
Moderator
1329 posts

Registered:
Apr 2006
/developer 2

But that could be something related to stuff servers push to clients when connecting, I've seen it few times too.
Servers: Troopers
2008-07-04, 22:51
Member
28 posts

Registered:
Jul 2008
hi,

I have a macbook pro, with leopard 10.5.4, i've just installed ezquake 1.9 and noticed that most of the vid_* commands are missing.. like vid_restart, vid_vsync, etc.

what happend? any workaround to make these things work?

any help would be appreciated!

thx
2008-07-05, 09:41
Member
344 posts

Registered:
Nov 2006
vid_vsync is vid_wait on mac. (dunno about the name mismatch - perhaps it was renamed to vid_vsync later on but this changed was missed for mac).

ingame resolution change is imo not supported on mac. thats why you get a resolution selection screen on startup. this might change in the future.. or may not :-)

for your input issues please take a look at http://ezquake.sourceforge.net/docs/?command-line#nomultithreadedgl
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