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2008-03-16, 18:36
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122 posts

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Jan 2007
When I want to show that it was a funny moment in game I press F9 with bind "say :-)". But I tend to press the button too many time (like 5-10) spamming my opponent. Is there a way to modify the bind so that only one smile per second will be shown? Not buffer them of course just ignore other F9 presses and still allowing me to play. Please help! This is very URGENT! :-)
--
"Dag eats little Reloads for breakfast." (c) :-)
2008-03-16, 20:15
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Jan 2006
alias _smile1 " say :-); bind f8 _smile2"
alias _smile2 " echo :-); bind f8 _smile3"
alias _smile3 " echo :-); bind f8 _smile4"
alias _smile4 " echo :-); bind f8 _smile5"
alias _smile5 " echo :-); bind f8 _smile6"
alias _smile6 " echo :-); bind f8 _smile7"
alias _smile7 " echo :-); bind f8 _smile8"
alias _smile8 " echo :-); bind f8 _smile9"
alias _smile9 " echo :-); bind f8 _smile10"
alias _smile10 "echo :-); bind f8 _smile1"
bind f8 _smile1
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2008-03-16, 20:37
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Jan 2006
press it less times.
2008-03-17, 10:06
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Jul 2007
goqsane wrote:
alias _smile1 " say :-); bind f8 _smile2"
alias _smile2 " echo :-); bind f8 _smile3"
alias _smile3 " echo :-); bind f8 _smile4"
alias _smile4 " echo :-); bind f8 _smile5"
alias _smile5 " echo :-); bind f8 _smile6"
alias _smile6 " echo :-); bind f8 _smile7"
alias _smile7 " echo :-); bind f8 _smile8"
alias _smile8 " echo :-); bind f8 _smile9"
alias _smile9 " echo :-); bind f8 _smile10"
alias _smile10 "echo :-); bind f8 _smile1"
bind f8 _smile1

[ ] I've read the Thread
range"> » Mob of Oddballsrange"> » #mofo @ qnet
2008-03-17, 11:00
Member
793 posts

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Feb 2006
i have the same problem, but that's because i have "" bound to mwheeldown. how can you spam with f8, unless you have really shaky hands?
2008-03-17, 13:16
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637 posts

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Jan 2006
senft wrote:
goqsane wrote:
alias _smile1 " say :-); bind f8 _smile2"
alias _smile2 " echo :-); bind f8 _smile3"
alias _smile3 " echo :-); bind f8 _smile4"
alias _smile4 " echo :-); bind f8 _smile5"
alias _smile5 " echo :-); bind f8 _smile6"
alias _smile6 " echo :-); bind f8 _smile7"
alias _smile7 " echo :-); bind f8 _smile8"
alias _smile8 " echo :-); bind f8 _smile9"
alias _smile9 " echo :-); bind f8 _smile10"
alias _smile10 "echo :-); bind f8 _smile1"
bind f8 _smile1


[x] I've read the Thread
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2008-03-17, 13:24
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405 posts

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Jan 2006
use build in client side flood protection, (ezquake/fuhquake supports it).
<3
2008-03-17, 13:25
Member
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Jan 2006
goqsane's script is perfect. (echo does "say" locally, so you would only spam yourself with those.) But I would suggest adding a "kill" somewhere in between to break that habit (I think the psychological term is "conditioning", not sure though). :p
2008-03-17, 19:02
Member
122 posts

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Jan 2007
Nice script goqsane. :-)

But I'll use qqshka's suggestion. But even though I executed "floodprot 1 1 5" I still get 4 1 10... Weird, but better then before.
--
"Dag eats little Reloads for breakfast." (c) :-)
2008-03-18, 10:38
Moderator
383 posts

Registered:
Jan 2006
That's mine 2 cents:

alias smile "say ;$counter = 0"
bind f9 "inc $counter; if $counter >5 smile"

Don't remember all stuff about variables, but hope you got main idea.

Same way will work with mwheelup .
With best wishes, B1aze.
2008-03-18, 11:36
Member
51 posts

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Jul 2007
goqsane wrote:
[x] I've read the Thread

oops, sorry
range"> » Mob of Oddballsrange"> » #mofo @ qnet
2008-03-24, 11:07
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Jan 2006
Unreal wrote:
But I'll use qqshka's suggestion. But even though I executed "floodprot 1 1 5" I still get 4 1 10... Weird, but better then before.

Heh. floodprot is _server_ command, I mean when ezquake used as server not as client, so actually u must check out next variables:

cl_floodprot
cl_fp_messages
cl_fp_persecond
<3
2008-03-25, 14:36
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Jan 2007
Thanks.
--
"Dag eats little Reloads for breakfast." (c) :-)
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