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Server Talk
2007-11-13, 11:39
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Apr 2006
MVDSV, the most popular QuakeWorld server now has a new home.
It is hosted at the QW-DEV.net project framework on the following URL: http://mvdsv.qw-dev.net

Please submit all new bug or features requests there.
Direct link to the trackers: MVDSV Trackers

You can also find documentation and configuration example.
Direct link to the wiki: MVDSV Wiki
EDIT: new link

Official and beta releases can also be found there.
Direct link to the files: MVDSV Files

News, changes, roadmap and project activity reports can also be found on the website.
Feel free to check it out and participate.
2008-07-28, 05:57
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2009-03-07, 03:09
Moderator
1329 posts

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If you want to ask about MVDSV from developers, it should be done on the MVDSV forums.
Servers: Troopers
2009-03-14, 21:00
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Apr 2006
Questions and such can also be done via #qw-dev
2009-10-03, 00:02
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2009-10-03, 08:54
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569 posts

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Feb 2006
is there a svn including the latest qwfwd somewhere?
2009-10-04, 08:53
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Nov 2006
MVDSV SVN includes a "proxy" folder with the qwfwd code.
2009-10-04, 09:25
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Feb 2006
sorry, not sure what i meant with that.

Im after a recent enough build that also includes the updated qwfwd.
2009-10-04, 10:40
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Jan 2006
which os? you can't compile for yourself?
2009-10-04, 11:09
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Check my signature, all the required shit should be there.
Servers: Troopers
2009-10-04, 11:15
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Feb 2006
thanks renzo.
2009-10-14, 17:35
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Oct 2009
Ok, so, where is the documentation/manual? Almost empty wiki is not enough.
2009-10-14, 18:42
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Apr 2006
A lot of variables have been described in mvdsv.cfg, command-line options can be found from the wiki. There was more complete list on the old MVDSV site years back, but it got lost in the cyberspace and noone has had the time to finish/complete the wiki page with the missing information (and probably never will, unless I personally take care of it, for that I don't simply have the time these days).
Servers: Troopers
2009-10-14, 21:23
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Oct 2009
Thanks. It would be really nice to see the complete manual though.
2009-10-14, 22:20
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I agree, and I have had some plans about it. In the end I ended up doing almost complete documentation for KTX (our server package is mvdsv+ktx so it has a lot of common things) with Deurk but MVDSV part didn't quite make it. I might (or will?) do it on a later date, but it could be summer 2010 or so.
Servers: Troopers
2009-10-17, 17:48
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Oct 2009
How can I make a Message Of The Day (MOTD) -- a message people will see on the screen when they connect?
2009-10-17, 17:58
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Mar 2006
Ugmmm, by editing server instance config?
Mine do no spaek engrish!
2009-10-17, 19:01
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splitter64 wrote:
How can I make a Message Of The Day (MOTD) -- a message people will see on the screen when they connect?

AAS wrote:
Ugmmm, by editing server instance config?

Please, don't give bad advice if you are not sure how to do it properly.



In KTX it is made like this:

1) you start your server by:
./mvdsv -game ktx -port 27500 +exec port1.cfg

2) you have port1.cfg in your mod directory (ktx-directory, notice the -game ktx part) and it contains the MOTD info.

3) You got examples now, modify the file I just gave you and use it similarly.
Servers: Troopers
2009-10-17, 19:54
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Mar 2006
Renzo
Aren't portX.cfg files are ktx instance configs or i miss something?
Mine do no spaek engrish!
2009-10-17, 21:07
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Apr 2006
Any config read by the server falls under the category of "instance config" (whatever that means anyway). To me your advice looks like "modify mvdsv.cfg", which isn't the best place to put that shit on. Rather make portX.cfg or even motd.cfg or whatever, it doesn't really matter, just keep it off from specific server/mod configs.

If you are going to give advice, then do it precisely, we have a lot of example stuff that applies to both MVDSV and KTX under KTX wiki. (ie. KTX installation help has MOTD stuff specified under section 5.).
Servers: Troopers
2009-10-18, 06:16
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Oct 2009
Thanks, Renzo. So, MOTD works only with KTX mod?
2009-10-18, 13:02
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Not only, but it is mod specific. As you might know, MVDSV alone can't act as a server, it always required a mod to be run (search for qwprogs).
Servers: Troopers
2010-02-09, 18:09
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40 posts

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Feb 2009
is that possible to run an mvdsv server on OSX?
/say_team $R fuck yeah!
2010-02-10, 20:20
Member
405 posts

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Jan 2006
doubt it compiles, I don't have OSX to check it, but should be ez to fix.
<3
2010-02-11, 17:49
Member
40 posts

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Feb 2009
thnx, i give it a trial, will c
/say_team $R fuck yeah!
2011-04-06, 20:59
Member
48 posts

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Mar 2011
Does anyone know where I can download all older versions of MVDSV, from 0.19 on ? Just don't ask me why ;p thanks.
Amd Phenom II x4 955 Black Edition 3.2GHz : Corsair Vengeance 2x4GB DDR3 1600MHz : MSI GeForce N560GTX-Ti Twin Frozr II 1GB : benQ XL2410T LED 23.6" 1920x1080 120hz 2ms : Microsoft Explorer 3
2011-04-08, 18:46
Member
344 posts

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Nov 2006
mvdsv $ git tag
mvdsv-0.11
mvdsv-0.14
mvdsv-0.15
mvdsv-0.16
mvdsv-0.17
mvdsv-0.18
mvdsv-0.19
mvdsv-0.20
mvdsv-0.21
mvdsv-0.25
mvdsv-0.26
mvdsv-0.27
mvdsv-0.28
mvdsv-0.29

Looks like it is all there.
2012-03-11, 12:22
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950 posts

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Apr 2006
matyee wrote:
is that possible to run an mvdsv server on OSX?

Old stuff, but yes it does compile.

Automatic builds of mvdsv are back. New builds are created each time a commit is pushed to the repository for the following flavors: Linux 64bits, Linux 32bits, Windows 32bits.
If anyone has a stable MacOS host and is willing to run a buildbot agent (takes nothing), I'd gladly add those builds to the existing list.
2012-07-29, 10:21
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31 posts

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May 2008
The wiki is dead, the qw-dev is dead. Where can I download the newest mvdsv source code for compilation on linux, or at least a linux 64 executable?
--------
iO!
2012-07-29, 11:15
Member
344 posts

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Nov 2006
git clone http://qw-dev.net/git/mvdsv


seems still to be working
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