User panel stuff on forum
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General Discussion
2007-01-25, 15:12
Member
705 posts

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Feb 2006
In the year of 2007, nothing can be more right than something community based. So here it goes, post your questions/feature requests/praise or anything you want to say!
The interview will be forwarded to the team when its got enough questions, and will be sent to the ezquake team and
put on qwdrama .(com)
Feel free to post anything, but at least one question per post could be a good rule of thumb
2007-01-25, 16:16
Member
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Jan 2006
What are you doing for a living?
2007-01-25, 21:39
News Writer
493 posts

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Jan 2006
Hi, how are you?
2007-01-26, 05:34
Member
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Mar 2006
I have a bunch of questions and one bug report for the ezquake team.

1. In version 1754 when using s_loadas8bit 1 the sound of the lightning gun firing is screwed up (It sounds like loud static, and tends to drown out other sounds). As far as I can tell it is only that one sound.

2. Quakeworld servers use 77 fps..., that is 1000 ms/13 ms = 76.9230769230769230769230769230769 fps. Would it be better to use a whole number for this (server)? Does the 77th frame actually happen? Or do these numbers just determine the lowest possible ping at 77 fps being 13 ms? Should
cl_physfps be set to 76.9230769230769230769230769230769?

3. I have noticed that with cl_nolerp 0 and pushlatency 0 the gameplay is at its smoothest, but there seems to be some extra (visual) latency going on. What is pushlatency 0 actually doing and how much visual latency is this actually adding, if any?

4. Is there any way for ezquake to cap the hz rate of the mouse at inbetween values, such as 77 or 154 hz? Without using that miserable dinput?

5. More quake used to have a wonderful feature of completely turning off explosions that I really liked. Any chance we could see that in a new release?

6. In the quest for the completely non-accelerated mouse, that is no positive _or_ negative acceleration... are the command line switches -noforcemspd -noforcemparms -noforcemaccel actually helping any? If so in what way? Also, is there any way to determine based on the code what might be the ideal yaw/pitch base to yield the least amount of acceleration? Ie. m_yaw/pitch 0.22 0.022 0.0022 0.00022 0.000022 . The bigger the number, ie. 0.22 seems to be accelerated and the smaller the number ie. 0.000022 appears to be negatively accelerated.

7. I suggested this in another part of the forum, but would it be possible for quake to differentiate the mouse input for left/right/up/down exactly enough to adjust the sensitivity for each? For example moving the mouse to the left being more sensitive than moving it to the right in game?

8. I have heard that the visual lag that existed in glquake compared to software quake was removed. Is this really true or is there still a difference and if so how great?

Thanks to the ezquake developer team for any answers, and 10,000 thanks for giving us ezquake.
Волшебник
2007-01-26, 11:24
Administrator
886 posts

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Jan 2006
wow, good questions there Volshebnik, I wanna know too :|
Join us on discord.quake.world
2007-01-26, 16:11
News Writer
646 posts

Registered:
Mar 2006
How did you (each individual member of the team) come to be an EzQuake developer?

Have you done anything technical (software) before (not necessarily quake 1 related), and if so, what?

Do you actively play quakeworld? How often, what are your favorite maps and your favorite weapons? Do you watch demos? What is your favorite mod (duel/2on2/4on4/ffa/etc) and who is your favorite(s) to watch players.

Do you like cookies?
2007-01-26, 16:17
Member
198 posts

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Oct 2006
K, now mine:

1. What's the true story behind ezquake team getting rid of shaman? (drama!)

2. Why did you stop cooperating with hexum? (even more drama)

3. Did you really add hidden helpers for russian players in the recent ezquake clients? ((C) goqsane, ultimate drama)
2007-01-27, 00:15
News Writer
493 posts

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Jan 2006
Faustov: I wasn't part of the team before all this happened, but what I think is (and this is unofficial)

Shaman quit the team on his own because he felt the qw community had a very negative opinion about him which would be transferred to ezQuake. Hexum simply dissappeared off the face of the earth
2007-01-27, 01:56
News Writer
646 posts

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Mar 2006
Up2, please do not ever delete my posts again. If you want that privilege, please petition the qwnu crew to remove my admin status first. Thanks.
2007-01-27, 01:58
News Writer
493 posts

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Jan 2006
I don't have to ask your permission before deleting a post which falsifies any QuakeWorld (and person) project in so subtle a way that the general population will mistake for truth.

Your post had nothing to do with the thread (rule 5) and it would have started a stupid rumor that would have spread over the qw community. Please don't respond because I'd rather take this topic back on track.
2007-01-27, 08:39
Member
1100 posts

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Jan 2006
Someone please delete the two posts above and mine. You can discuss your problems per PM or (if there is) in the mod forum.
2007-01-27, 10:39
Member
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Jan 2006
Taky it easy people, Faustov's questions are much more welcome and easier to answer then those alchemist ones from Volshebnik.
2007-01-27, 11:34
Member
198 posts

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Oct 2006
Seems my questions were so dramagenic that the dramapidemy exploded prematurely ) Anyways, i expect long, dramatic answers IN THE PROPER INTERVIEW

Oh, and add this:

4. Was Ilf the first one to test some beta ezquake aimbot for russian (or any) players?
2007-01-27, 15:01
Administrator
1265 posts

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Jan 2006
imo some of Volshebnik's questions were good to be answered in ezquake documentation, not to be made on an interview.

regarding the questions: I'de like to know a bit better the ezQuake history (altho i've heard it in 1st person with Shaman aka Hetman) and how the team reacted when FuhQ was allowed in leagues and EzQ wasn't. (other big "clap of hands" for keeping the development since that time)


An edited audio interview would be very nice.
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2007-01-27, 22:34
Member
67 posts

Registered:
Jan 2006
I have one bugreport to.
When i connect to a qizmo and then to a server and someone types f_cmdline i get disconnected
But i i go direct to the server without qizmo they can se my f_cmdline and i dont get disconnected.
Dont know if anyone else has this problem.
2007-01-27, 23:23
Member
1100 posts

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Jan 2006
Please text interview.
And please people stop posting about bugs here: Use the http://sourceforge.net/tracker/?group_id=117445&atid=678559
2007-01-28, 00:03
Member
705 posts

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Feb 2006
Nice ! except a little flaming this is going really good, just a few more days and i will probably send it up up and away!
2007-01-28, 00:43
Administrator
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Jan 2006
I want to know what big upcoming features they are working on and what they think about QTV. Will it ever take off and what's needed to make it happen? :p Nice with a developer interview anyway as they don't get as much recognition as they deserve.
www.facebook.com/QuakeWorld
2007-01-29, 23:34
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Jan 2007
Do your friends and family get bored/mad with you constantly talking about how great Quake is compared to other games? Do they not believe you when you say "but I love Quake physics!" and "who needs realism?", like they don't believe me?
2007-01-30, 23:56
Member
1754 posts

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Jan 2006
ask 'em this, should fakeshaft and so called "cheats" be banned? if ppl voted for it would they remove the possibilitys for such things?
2007-02-04, 14:03
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Jan 2006
how much time do you spend on ezQuake each week?
2007-02-04, 14:06
Administrator
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Jan 2006
I'd like to know what they do for a living. I guess it's kind of a standard question, but anyway. Have you ever had any use of ezQuake as a reference (is that the word in english?) when like, applying for some kind of programming job or anything?
www.facebook.com/QuakeWorld
2007-02-06, 16:32
Member
705 posts

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Feb 2006
Questions sent and the team said its done before friday, weii. pools closed.
2007-02-06, 16:48
News Writer
2260 posts

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Jan 2006
fuck! I was going to steal that interview
  24 posts on 1 page  1