User panel stuff on forum
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Client Talk
2006-11-24, 16:30
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1435 posts

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Jan 2006
vegetous: Perhaps a misunderstanding, but fullbright skins is not r_fullbright. You have to turn that to 0 to not get fullbright walls, it's a different feature. It wasn't working before 1517 and some ppl enabled it perhaps presuming it has smth to do with fullbright skins.
There is something definitely wrong with radar, I got crashes with a configuration from someone else, but I could reproduce it only sometimes. We welcome any help in this. Best thing is when send us your configuration (config+cmdline) and a description of what is needed to be done to get crash. I needed to do "show radar", connect <someserver>, join, observe.
2006-11-24, 17:34
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151 posts

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Feb 2006
johnnz_cz, this is a suggestion for the client and not really a bug report, hope you dont mind.

Would it be possible with the new frag messages to have the ability to remove console death messages too. That way people can choose fully how they like their death messages reported. I know console messages are good to get the relationship between deaths and events but for me I would like them completely removed from the console and just displayed using r_tracker_frags 2.

Is this possible and can you implement it?
bd
2006-11-24, 18:46
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151 posts

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Jan 2006
bandog already done:
r_tracker_frags 2
con_fragmessages 0
kill me now and burn my soul
2006-11-24, 19:51
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151 posts

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Feb 2006
oh lovely )))
bd
2006-11-24, 20:01
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1026 posts

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Feb 2006
when using the new frag messages teamkills are reported as Unknown
ex:

murdoc Unknown dragon
god damn hippies >_<
2006-11-25, 06:08
Member
405 posts

Registered:
Jan 2006
Aquashark wrote:
when using the new frag messages teamkills are reported as Unknown
ex:

murdoc Unknown dragon

First of all its look like "murdoc Unknown teammate" because as u remember original message looks something like "murdoc checks his glasses", team kill messages is less detaled comparing to normal kills, actually this word "Unknow" may be replaced with some other, but where is no way to get actual weapon, unless death messages will be changed in mod (ktpro/ktx whatever) which is pain in ass for compatibility reason and ktpro is dead(?) and close sourced, and to better understand how its working look fragfile.dat file, u may change weapon/death names via editing this file.

Also with new ezquake must be supplied new version of fragfile.dat.
Also u may notice absence of quaded weapons, that mean u use old fragfile.dat.

New system MAY show as much info as old one, but may be tuned up.
<3
2006-11-25, 11:05
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Feb 2006
i knew team kill messages are less detailed
just wanted to suggest replacing "Unknown" with "kills"
god damn hippies >_<
2006-11-25, 13:46
Member
805 posts

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Mar 2006
JohnNy_cz wrote:
There is something definitely wrong with radar, I got crashes with a configuration from someone else, but I could reproduce it only sometimes. We welcome any help in this. Best thing is when send us your configuration (config+cmdline) and a description of what is needed to be done to get crash. I needed to do "show radar", connect <someserver>, join, observe.

ezquake-gl.exe -width 1024 -heigh 768 -bpp 32 -conwidth 512 -conheight 384 +set sv_cheats 1 +set gl_colorlights 1 -mem 32 +set cl_independentPhysics 1 -dinput -m_smooth -zone 2048 -condebug -maxtmu2


Sempron 3000+ (Socket A) 1GB DDR333 - Radeon 9600Pro PowerColor - WinXP SP2
https://tinyurl.com/qwbrasil - QuakeFiles
2006-11-25, 14:05
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Jan 2006
Aquashark wrote:
i knew team kill messages are less detailed
just wanted to suggest replacing "Unknown" with "kills"

or maybe TK ?
zaiko of BaconMen
2006-11-25, 15:35
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805 posts

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Mar 2006
When playing music with KMPlayer and watching a 4on4 demo, I got a lot of stammer!



EDITED

No problems if using Winamp 2.81!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-11-25, 19:37
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405 posts

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Jan 2006
Aquashark wrote:
i knew team kill messages are less detailed
just wanted to suggest replacing "Unknown" with "kills"

Look inside fragfile.dat, its only 14k bytes and even contain sytax description inside, so u may edit this file as u wish and replace "Unknown" with some desired word. Also u may change other weapons names...

U need add some new weapon class, call them TEAMKILL, like this

#DEFINE WEAPON_CLASS TEAMKILL "kills" "kills"

And search teamkill messages and change NOWEAPON with TEAMKILL, for example

#DEFINE OBITUARY X_TEAMKILLS_UNKNOWN NOWEAPON " mows down a teammate"
must be changed to
#DEFINE OBITUARY X_TEAMKILLS_UNKNOWN TEAMKILL " mows down a teammate"
and so on for other teamkills messages.

I can change this by myself, but trying teach others, so more ppl will understand how this work.
<3
2006-11-25, 20:10
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1026 posts

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Feb 2006
got it now
god damn hippies >_<
2006-11-25, 22:23
Moderator
1329 posts

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Apr 2006
I was wondering if it would be possible to make ezQ support wide screen resolutions, so that (for example) fov 120 would be as wide for both on 4:3 and 16:10 resolutions but height on 16:10 would be reduced = resolution would not be stretched?

explanation
Servers: Troopers
2006-11-25, 23:13
Member
75 posts

Registered:
May 2006
bandog wrote:
this is playing a game, teamfrags are lower left of screen:

http://i106.photobucket.com/albums/m262/sev_se6/ezquake031.jpg

and here is watching a demo:

http://i106.photobucket.com/albums/m262/sev_se6/ezquake032.jpg


the demo screenshot shows the team with the left cell has 2 rl's whilst the team on the right have 1. This feature happens automatically and isnt set up by me, it just does it.

is this your problem?

You're experiencing this "bug" because hud_treamfrags_extra_spec_info is set to 1 by default. It is only shown in demoplayback since it isn't much useful anywhere else (and ofcourse not when you're playing a game, since it would be kinda cheaty)...

hud_teamfrags_extra_spec_info 0 <--- should solve it...

You can also set hud_teamfrags_onlytp 1 to only show it when teamplay on.

vegetous wrote:
Looks like the problem is the space between the frag counters and also it's position (I'm using the same command line).


http://img484.imageshack.us/img484/5743/hudez1727bugam4.jpg

Seems to be the same reason as above.
2006-11-26, 00:46
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805 posts

Registered:
Mar 2006
http://img83.imageshack.us/img83/4049/ezquake000bm0.th.jpg


Hud and teamkills solved!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-11-26, 10:27
Member
13 posts

Registered:
May 2006
Im too stuipid to get this custom frag message stuff going :-(

r_tracker_frags 2
That variable doesn't exist on my ezquake

I only get r_telesplash and r_telecolor to choose from.

All these other r_tracker variables don't work either for me

r_tracker_messages
r_tracker_scale
r_tracker_align_right
r_tracker_x, r_tracker_y
r_tracker_frame_color
r_tracker_time
r_tracker_streaks
r_tracker_flags

Help please =)
Thanks in advance

edit: maybe vegetous could post his settings?
2006-11-26, 11:45
Member
151 posts

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Jan 2006
smerz - post your /version output
kill me now and burn my soul
2006-11-26, 12:11
Member
13 posts

Registered:
May 2006
/version
ezQuake 1727
Exe: 22:24:25 Nov 18 2006

screenshot of version output: http://www.ascendence.biz/smerz/quake/ezquake027.jpg


my config: http://www.ascendence.biz/smerz/quake/smerz.cfg

ezquake-gl.exe -wavonly -norjscripts -mem 32 -democache 32768 -noforcemaccel -noforcemspd -noforcemparms -width 800 -height 600 -conwidth 400 -conheight 300 -particles 8192 -ruleset smackdown +cfg_load smerz.cfg -gamma 0.7 +set cl_independentPhysics 1 %1 %2
2006-11-26, 12:24
Member
13 posts

Registered:
May 2006
ehm *cough* I am just d/ling ezquake_win32_1732.exe

will report back

update: everything seems to be working sweet

Thanks disconnect *g*
2006-11-26, 13:08
Member
151 posts

Registered:
Jan 2006
RC2 is out:
http://sourceforge.net/project/showfiles.php?group_id=117445&package_id=150609&release_id=466060

Changelog:
http://sourceforge.net/project/shownotes.php?group_id=117445&release_id=466060


Independent physics default ON
MVD auto-HUD configs included in windows release
Particle engine initialization fail bug fixed for windows release
Wrong player stats in multiview fixed
Default refresh rate changed to 75 Hz
Vsync disabled by default
HUD settings reloading after done watching 4on4 demo fixed
Advanced weapon handling: hides weapon primarly to shotgun, then (if fails) to axe
kill me now and burn my soul
2006-11-26, 13:49
Member
518 posts

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Jan 2006
so we can remove independent physics from cmd line?
2006-11-26, 14:26
Member
151 posts

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Jan 2006
yes
kill me now and burn my soul
2006-11-26, 15:44
Member
805 posts

Registered:
Mar 2006
smerz wrote:
Im too stuipid to get this custom frag message stuff going :-(

r_tracker_frags 2
That variable doesn't exist on my ezquake

I only get r_telesplash and r_telecolor to choose from.

All these other r_tracker variables don't work either for me

r_tracker_messages
r_tracker_scale
r_tracker_align_right
r_tracker_x, r_tracker_y
r_tracker_frame_color
r_tracker_time
r_tracker_streaks
r_tracker_flags

Help please =)
Thanks in advance

edit: maybe vegetous could post his settings?

Happened the same here, the reason were the lack of zing1.png!

--//--

Going to test RC2 right now!!!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-11-26, 16:56
Member
1026 posts

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Feb 2006
1. CRASH found.
happens 100% when:

a) mvd_autohud 1
b) (load a mvd 4on4 demo)
c) load a map <anymap.bsp> => CRASH

my config here: http://shub-hub.quaddicted.com/files/configs/aquashark.cfg

2. and another bug: in a multiview demo (with the hud loaded from mvdhud_4on4.cfg) if the player has a custom r_viewmodelsize (0.7 in my config) he can barely see the weapons of the players he follows. i mean it doesn't scale properly.
god damn hippies >_<
2006-11-26, 19:39
Member
1026 posts

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Feb 2006
other bugs:

1. scr_newhud doesn't return to its previous value after returning from demo with mvd_autohud 1

scr_newhud = 2 in my config
if i load a demo with mvd_autohud 1 and then quit => scr_newhud = 1

2. when using mvdhud_4on4.cfg and watching a 4on4 demo, the countdown from the beginning of the match isn't displayed correctly. (check first pov in the upper left)

http://img108.imageshack.us/img108/5540/ezquake001qw1.th.jpg
god damn hippies >_<
2006-11-26, 21:49
Member
21 posts

Registered:
Feb 2006
I'm using Ubuntu Linux 6.10 and Ezquake 1732 RC2 with a German keyboard layout. As long as I'm using Linux, the console went down with (right alt AND +) or with (right alt AND #). This has been the case with Mqwcl, Fuhquake, Quakeforge and Ezquake until now Starting with RC1, I cannot bring down the console. A workaround is to enter 'setxkbmap us' right before you start Ezquake, but I'd like to have the old behaviour back.
2006-11-28, 23:15
Member
805 posts

Registered:
Mar 2006
Question:

With the changes in the smackdown ruleset (fakeshaft are now allowed). ezQuake will be the only client permitted in leagues that demand this settings?

tks!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-11-29, 08:39
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637 posts

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Jan 2006
vio wrote:
I'm using Ubuntu Linux 6.10 and Ezquake 1732 RC2 with a German keyboard layout. As long as I'm using Linux, the console went down with (right alt AND +) or with (right alt AND #). This has been the case with Mqwcl, Fuhquake, Quakeforge and Ezquake until now Starting with RC1, I cannot bring down the console. A workaround is to enter 'setxkbmap us' right before you start Ezquake, but I'd like to have the old behaviour back.

just make a bash script

setxkbmap us
./ezQuake -I want -all -the -buggy -features
setxkbmap de
http://slip.4.pl/ - unblocking myspace facebook firewall
2006-11-30, 09:23
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518 posts

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Jan 2006
When i play a demo, and i reload my on config (cfg_load ezq) then ezquake crashes.
2006-11-30, 17:08
Member
151 posts

Registered:
Feb 2006
when viewing 4on4 mvd's i have the same problem as aquashark above with regards to the borked countdown etc, and also cannot remove the radar from the top right pov or remove that window at all (so i cant just view one player as before).


EDIT: Ok so i figured out that it was the mvdhud_4on4.cfg causing the radar problem, that's solved.

Found a new bug. match_save forces the client to alt-tab and is thrown to my other monitor (i have dual monitor). I have to manually alt tab out, alt tab back in and the bug ends there until the next possible match_save moment.
bd
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