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Maps & Textures
2006-01-23, 00:19
News Writer
492 posts

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Jan 2006
.: Quake Revitalization Project :.

Latest News and downloads can be found at http://facelift.quakedev.com

----------

10-20-07: THREE new packs out - LQ of our map textures, and two Aerowalk packs (full and upgrade)

10-06-07: The pack is out! Read our news update and download the pack.

7-22-06: News update on site, and NEW RELEASE.

6-03-05: News update on site, and a "Goodies" section makes a debut.

3-18-06: News update on site.

1-30-06: News update on site, and a small present (with must-read instructions) has been released! Enjoy!
2006-01-31, 08:35
News Writer
492 posts

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Jan 2006
bump --- update!
2006-01-31, 12:35
Member
405 posts

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Jan 2006
nice %)
<3
2006-01-31, 12:55
Member
1754 posts

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Jan 2006
yea! nice work
2006-03-07, 15:43
Member
61 posts

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Jan 2006
Some textures are missing, some @ dm3 sng and water textures @ dm2 & dm3
2006-03-07, 17:07
Member
61 posts

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Jan 2006
Diki wrote:
Some textures are missing, some @ dm3 sng and water textures @ dm2 & dm3

Ah, sng thingy was just a bug... but water textures are missing
2006-03-07, 20:31
Member
76 posts

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Jan 2006
Well this project is sill in the works you know, those textures are just not done yet.
2006-04-01, 02:09
News Writer
492 posts

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Jan 2006
Bump. Please read the first post. I'm sorry, QW. I hope you a long life.
2006-04-01, 02:12
Member
90 posts

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Mar 2006
ohtehnoes!! not the qrp!!
the texture pack looks almost done too
2006-04-01, 02:56
Member
6 posts

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Jan 2006
well there's always kedhrin's project (not only that but he's an actual texturing professional)
2006-04-01, 07:03
Member
1024 posts

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Feb 2006
don't want to spoil your fun.. but maybe he said that just because it's April 1st?
god damn hippies >_<
2006-04-01, 13:37
Member
1011 posts

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Feb 2006
posted @ Yesterday 17:09:11 though so if its an april first he got it at a strange time? or maybe cos of US timezone diff?
2006-04-05, 07:52
Member
5 posts

Registered:
Feb 2006
I've updated my textures page. The CTF textures have been merged into a pak with the exmx map texture pak. By combining the two paks I reduced the size (repeat textures) and I also compressed the textures into jpg format. Qrack supports jpg textures and from the standpoint of my textures there is no drawback in them being in jpg format. Remember that digital photos are jpgs...so the quality is really not a problem.The total size of the map texture pak is 40 megs. This is much reduced from my huge paks prior to this release.

The update also includes NEW Quake Retexturing Project textures that have not been released in a pak from their website, but are viewable on their textures page. I made many corrections to a few of the CTF maps are well. All in all this is a VERY complete texture set that stays VERY true to the original Quake textures provided by the Quake Retexturing Project. I have taken pride in making everything match and look sweet. The pak also includes colored ligthing for some CTF maps and dm6/e4m3, two maps that look really good with colored lighting, but most people may not have the .lit files or know what they are.

I also updated the model texture pak to include my new player skins...These are different than the ones that Yellow and Rook have been handing out and I prefer them. The use of these new player skins is only obtainable with Qrack. My model pak uses to my knowledge the best looking models. I shrunk the size of the CTF flag on public servers. Honestly the CRCTF flag is way too big.

I plan on posting a pak in PNG format for those NOT using Qrack. In most cases that would be for QuakeWorld players, because anyone using a new engine playing NetQuake should and probably is using Qrack. I also have interest in posting a Hi-Res pak, due to the fact that the textures will always look better if they are bigger, even if the difference is negligible. Another thing worth noting is that for those of you who already have a texture pak for the exmx maps, and want a pak only for the CTF maps, you will need to wait for me to post a separate pak. Honestly, to be a facist, I advise that you use this pak and this pak only for the exmx maps. I have spent ALOT of time making this pak for the exmx maps AND the ctf maps, and they really match each other, and match the overall Quake theme. However, I am sure there are a few of you that may like what you currently have better.

http://www.quakeone.com/ctfre

woods
2006-04-05, 07:58
Member
1011 posts

Registered:
Feb 2006
Just a couple of minor points. Most qw engines also support jpeg textures (its not just qrack) so your jpeg release will work on qw as it is. However, I think if you are looking to reduce filesizes it would be better reduce the resolution and stick with png images (i.e. 1024x1024 -> 512x512) rather than using jpg.
2006-04-05, 08:29
News Writer
492 posts

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Jan 2006
woods wrote:
The update also includes NEW Quake Retexturing Project textures that have not been released in a pak from their website, but are viewable on their textures page.

haha that made me laugh in real life. smart thinking, hehe anyway it makes me feel good to see this screenshot on your page:

http://www.quakeone.com/ctfre/screenshots/qrack047.jpg


it must have taken RaRe and I about one full hour of work to get that texture decent. and it's only used in that ONLY map. lol.
2006-04-05, 21:06
Member
5 posts

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Feb 2006
Some of those screenshots are old and they don't show the newer textures I was referring to. It's just a pain to take screenshots again.
2006-06-02, 06:03
News Writer
492 posts

Registered:
Jan 2006
hi. my exams are done and i finally have time to get back into the project.

moon sent me lots of textures 2 weeks ago or so and i haven't looked over them thoroughly enough yet.
ruohis is pretty much updating his stuff every day.


things are going. next release? both remodelling and retexture project will have its release on Quake's 10th birthday. somewhere in July, (middle of Quake Expo day). Cheers.
2006-06-02, 08:27
Member
405 posts

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Jan 2006
nice.
<3
2006-06-02, 13:29
Member
1754 posts

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Jan 2006
YESS! can't wait!
2006-06-02, 13:45
Member
1011 posts

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Feb 2006
would be cool if we could have an rsync server for the revitalisation project

e.g. maybe deurk of quakeonline.net could provide one like he did for the KTX map project?

that way updates could be made more frequently with just the changes needing to be downloaded (rather than new 200mb .zip files or 'update' zip files). Moon/RaRe/Ruohis could also more easily 'tweak' their textures with minor changes whenever they like, directly modifying them on the host and us (the clients) can just rsync the changes every now and again.

a big .zip would also be provided for win32 users unwilling/unable to setup rsync

also it probably then makes sense to contact woods and share/store his CTF textures in the same location as they rely on much of the QRP ones
2006-06-02, 16:11
News Writer
492 posts

Registered:
Jan 2006
if you can set that up and if it's simple enough to use, i'm for it.
2006-06-03, 09:02
News Writer
492 posts

Registered:
Jan 2006
Minor news update on http://facelift.quakedev.com

in gist, a "goodies" section has been added with material of my choosing. Hope you like the stuff. If you have any suggestions for that section post them here.
2006-06-03, 17:59
Member
23 posts

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Mar 2006
are you going to put those bump textures on there again?
[@p_jnco]: if you were a nerd bar, youd be king sized
2006-06-04, 08:21
Member
950 posts

Registered:
Apr 2006
oldman wrote:
would be cool if we could have an rsync server for the revitalisation project

e.g. maybe deurk of quakeonline.net could provide one like he did for the KTX map project?

that way updates could be made more frequently with just the changes needing to be downloaded (rather than new 200mb .zip files or 'update' zip files). Moon/RaRe/Ruohis could also more easily 'tweak' their textures with minor changes whenever they like, directly modifying them on the host and us (the clients) can just rsync the changes every now and again.

a big .zip would also be provided for win32 users unwilling/unable to setup rsync

also it probably then makes sense to contact woods and share/store his CTF textures in the same location as they rely on much of the QRP ones

Didn't see that, so sorry for the lack of answer.
Yes I could provide an rsync server
2006-06-04, 21:51
News Writer
492 posts

Registered:
Jan 2006
bump textures have been uploaded (remember, they're old textures with bumps/normal), and i've added two more things to the goodies section. Check web site for links.
2006-07-22, 22:04
News Writer
492 posts

Registered:
Jan 2006
NEW RELEASE!

Read news on our official web site http://facelift.quakedev.com/

and visit our Qexpo booth for new screenshots:

http://www.quakeexpo.com/booth.php?id=26
2006-07-22, 22:39
Member
139 posts

Registered:
Jan 2006
WOW!!! well done!

edit: those skull textures in secret/dm2 are still old...
some of the grass/stone textures at pent-mega/dm3 are not replaced (side of "ramp" to mega e.g.)
http://www.egozelle.com/stuff/qw_sig.jpg
2006-07-29, 09:59
Member
1011 posts

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Feb 2006
I notice Starbuck released his own rival set of the idbase textures at his booth

Maybe it would make sense to compare those to the QRP ones, and maybe bring him on board to unify things?
2006-07-29, 18:33
News Writer
492 posts

Registered:
Jan 2006
oldman wrote:
Maybe it would make sense to compare those to the QRP ones, and maybe bring him on board to unify things?

We already started talking about what the future may hold. Anyway stay tuned for another update.
2007-05-10, 20:46
Member
129 posts

Registered:
Apr 2007
I need, i Crave all highdef, faithfull textures. How is it going with the next update? Oh yeah, the old hud remade in highdef would be nice - is there one?
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