User panel stuff on forum
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Graphics Discussion
2006-08-29, 08:37
Member
312 posts

Registered:
Jun 2006
Firstly, sry for my bad english... I'm a froggie frenchie \o/

- You'll find on this thread, my retexturing work for QW. Some of these skins are replacement skins for OriOn debug models. You can find some OriOn's remix here too.

- I tried to clean the textures to make them the most faithful to the originals.

- This work is hard/length because the old models have enough "polygons" for a good result, the textures are sometimes stretched and many "uvmap" aren't similar (game renderer vs Milkshape 3D renderer).

- Often check this post for all updates.


Download : Just click on the screenshot for downloading.

Installation : Just put the skins to qw/textures/models (only the brightskins pack must go to qw/skins), and HUD icons to qw/textures/wad.



*DEATHMATCH PACK*
(based on OriOn debug models)


v_weapons:

http://www.primevil.fr/quake/skins/weapons/axe/ingame_v_axe.jpg

http://www.primevil.fr/quake/skins/weapons/shot/ingame_v_shot.jpg

http://www.primevil.fr/quake/skins/weapons/shot2/ingame_v_shot2.jpg

http://www.primevil.fr/quake/skins/weapons/nail/ingame_v_nail.jpg

http://www.primevil.fr/quake/skins/weapons/nail2/ingame_v_nail2.jpg

http://www.primevil.fr/quake/skins/weapons/rock/ingame_v_rock.jpg

http://www.primevil.fr/quake/skins/weapons/rock2/ingame_v_rock2.jpg


v_light is missing


g_weapons:

http://www.primevil.fr/quake/skins/weapons/shot2/g_shot_old_vs_new.jpg

http://www.primevil.fr/quake/skins/weapons/rock/g_rock_old_vs_new.jpg

http://www.primevil.fr/quake/skins/weapons/rock2/g_rock2_old_vs_new.jpg

http://www.primevil.fr/quake/skins/weapons/nail/g_nail_old_vs_new.jpg


g_nail2 not done yet
g_light not done yet


projectiles:

http://www.primevil.fr/quake/skins/weapons/projectiles/grenade/ingame_grenade.jpg

rocket not done yet
bolt not done yet
spike not done yet


armors:

http://www.primevil.fr/quake/skins/items/armor/ingame_green_armor.jpg

http://www.primevil.fr/quake/skins/items/armor/ingame_yellow_armor.jpg

http://www.primevil.fr/quake/skins/items/armor/ingame_red_armor.jpg



flame:

http://www.primevil.fr/quake/skins/misc/ingame_flame.jpg

http://www.primevil.fr/quake/skins/misc/ingame_flame0.jpg


(check the readme here)


gibs:

http://www.primevil.fr/quake/skins/player/gibs/ingame_h_player.jpg

http://www.primevil.fr/quake/skins/player/gibs/ingame_gib2.jpg

http://www.primevil.fr/quake/skins/player/gibs/ingame_gib1.jpg

gib3 not done yet



********
* SKIN *
********

http://www.primevil.fr/quake/skins/player/ingame_player.jpg




***************
* BRIGHTSKINS *
***************

http://www.primevil.fr/quake/skins/player/colored/overview_player_skins.jpg

http://www.primevil.fr/quake/pro/ingame_brightskins.jpg







*******
* HUD *
*******

http://www.primevil.fr/quake/hud/hud_icons.jpg

http://www.primevil.fr/quake/hud/icons_face/icons_face.png





***************
* Team Fortress *
***************

http://www.primevil.fr/quake/skins/tf/ingame_tf_v_shot.jpg


For Dox models only !




**********
* EXTRAS *
**********

http://www.primevil.fr/quake/skins/weapons/axe/%232_ingame_v_axe.jpg

http://www.primevil.fr/quake/skins/weapons/rock/plague_v_rock.jpg

http://www.primevil.fr/quake/skins/weapons/rock2/plague_v_rock2.jpg

http://www.primevil.fr/quake/skins/player/ingame_player_alternative.jpg






********
* REMIX *
********



http://www.primevil.fr/quake/models/remix/ingame_v_shot.jpg


http://www.primevil.fr/quake/models/remix/ingame2_v_shot2.jpg


http://www.primevil.fr/quake/models/remix/ingame_bolt2.jpg


http://www.primevil.fr/quake/models/remix/ingame2_bolt2.jpg
2006-08-29, 08:48
Member
139 posts

Registered:
Jan 2006
i like it a lot
http://www.egozelle.com/stuff/qw_sig.jpg
2006-08-29, 08:54
Member
1026 posts

Registered:
Feb 2006
err.. like.. bestest axe skin i've seen yet!

where have you been all this time man? you rock!

as a side thing: can you make similar hud ammo icons for the Retexturing Project bmodels skins? i'm reffering to the small icons on the sidebar
god damn hippies >_<
2006-08-29, 14:41
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1754 posts

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Jan 2006
really nice man, agree with Aquashark, where've you been?
2006-08-29, 16:50
Member
805 posts

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Mar 2006
PrimeviL wrote:
..., Do u like ?

Are you kidding us? It's fucking great man!!!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-08-30, 05:07
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188 posts

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Jan 2006
gimme!
2006-08-30, 18:11
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97 posts

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Jan 2006
prîmo
2006-09-09, 21:43
Member
1754 posts

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Jan 2006
cool, single-edged axe
2006-09-10, 00:20
Member
60 posts

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May 2006
Very Nice, the axe be Dox's models. He's got good shit http://www.planetfortress.com/tfdone_easy/dox/index.html most of his models are in one pak or another.
2006-09-10, 12:35
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1754 posts

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Jan 2006
looks like a butt on the back
but the details are really nice
2006-09-12, 13:57
Member
312 posts

Registered:
Jun 2006
Peppe u're a pervert, u see bottoms everywhere. Yay, old armors were ugly :>
And now just for the fun, 2 little modifications of plague's v_rock2 and v_rock...
2006-09-12, 14:26
Member
805 posts

Registered:
Mar 2006
that's nice!

Primevil, are you interested in doing some high resolution textures for the original g_models?
https://tinyurl.com/qwbrasil - QuakeFiles
2006-09-12, 14:39
Member
312 posts

Registered:
Jun 2006
I began some one but there are not enough polygons so that it is beautiful.
I'm going to try...
2006-09-12, 14:56
Member
1100 posts

Registered:
Jan 2006
I don't like the rivets. They look totally unrealistic. Fire one rocket with that weapon and it will break in pieces. Apart from that the skin looks top-notch!
2006-09-12, 16:51
Member
97 posts

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Jan 2006
wait to see how it looks ingame
2006-09-12, 18:14
News Writer
493 posts

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Jan 2006
have you finished the player.mdl yet? Please finish the most important model first =)
2006-09-12, 19:14
Member
805 posts

Registered:
Mar 2006
I almost throw up my lunch watching that screenshot!


btw.: looks really cool in game!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-09-13, 08:28
Member
79 posts

Registered:
Jan 2006
Spirit wrote:
I don't like the rivets. They look totally unrealistic. Fire one rocket with that weapon and it will break in pieces. Apart from that the skin looks top-notch!

agree to 100%
same thing goes for the ingame model
zaiko of BaconMen
2006-09-13, 17:06
Member
805 posts

Registered:
Mar 2006
zaiko wrote:
Spirit wrote:
I don't like the rivets. They look totally unrealistic. Fire one rocket with that weapon and it will break in pieces. Apart from that the skin looks top-notch!

agree to 100%
same thing goes for the ingame model

It's an alternative texture people, it's not meant to be faithful. If you don't like it, use the original!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-09-13, 22:37
Member
1100 posts

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Jan 2006
Heh, of course my critic is about being faithful. I hope no-one gets that wrong! The texture job done is great, but not faithful.
2006-09-14, 00:52
Member
215 posts

Registered:
Mar 2006
=)
i like the idea of adding new details and ideas to the models
i say go all out with that style see how much detail you can (tastefully) stick in there
not everyone favours faithful, because IMO remaining faithful often means 'dumbing down' the texture so to speak, because they weren't all that detailed or extravagant to begin with. there is much more than can be done today with a texture.
It Takes A Tough Man To Make A Tender Rocketjump
2006-09-14, 14:33
Member
805 posts

Registered:
Mar 2006
I don't know how it looks in game, but in this ss the texture is quite perfect!
https://tinyurl.com/qwbrasil - QuakeFiles
2007-01-24, 16:47
Member
312 posts

Registered:
Jun 2006
backpack :

http://primevil.quake-world.fr/skins/items/backpack/wip_backpack.jpg


http://primevil.quake-world.fr/skins/items/backpack/ingame_backpack.jpg



Download : here.

I've adapted/remixed the n3og3n3sis's backpack skin (md3) to the .mdl original model's. I added more details
on the texture and i've resized it to 512x512 (proportional texture format is conform to video card format , contrary to the original size textures).
2007-01-24, 17:13
Administrator
1265 posts

Registered:
Jan 2006
like it? we LOVE IT
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2007-01-24, 17:42
Member
151 posts

Registered:
Feb 2006
get a pack of g_ and v_ models with other stuff like backpack (like you have) and rocket and grenade mdl's. You have a very good ability for texturing obviously and I would love to use a texture pack from you.
bd
2007-01-24, 20:31
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1100 posts

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Jan 2006
2007-01-24, 21:40
Administrator
2058 posts

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Jan 2006
that is one awesome looking backpack
2007-01-24, 22:13
Member
79 posts

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Jan 2006
could you please make another version without the annoying Q1-logo on it, would be much appreciated
otherwise, it's pure luuub
zaiko of BaconMen
2007-01-25, 00:13
Administrator
886 posts

Registered:
Jan 2006
keep it up.
Join us on discord.quake.world
2007-01-25, 06:48
Member
1754 posts

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Jan 2006
Empezar wrote:
that is one awesome looking backpack

Word! it looks GREAT ingame
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