//////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// /// /// /// /// /// F O D Q U A K E C O N F I G U R A T I O N /// /// /// /// http://www.fodquake.net/ /// /// /// /// /// //////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // C O M M A N D L I N E // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
// ./fodquake-gl
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // V A R I A B L E S // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
//Only variables with non-default values are listed below. //You can use "cfg_save_unchanged 1" to save all variables.
//Player Settings b_switch "1" w_switch "1" bottomcolor "4" topcolor "4" name "raket" spectator "0" team "red"
//Skin Settings enemyskin "enemy" r_fullbrightSkins "1"
//FPS and EyeCandy Settings cl_deadbodyFilter "1" cl_maxfps "159" cl_muzzleflash "0" cl_trueLightning "0.5" r_drawflame "0" r_explosionLight "0" r_explosionType "3" r_grenadeTrail "4" r_powerupGlow "2" r_rocketTrail "2"
//Particle Effects gl_part_blood "0 255 0"
//Lighting gl_flashblend "-0"
//Water and Sky Settings r_fastsky "1" r_fastturb "1"
//Weapon View Model Settings cl_bob "0" r_drawviewmodel "0"
//Texture Settings gl_externalTextures_bmodels "0" gl_externalTextures_world "0" gl_miptexLevel "3" gl_scaleModelTextures "1" gl_scaleTurbTextures "0" gl_texturemode "gl_nearest"
//Video Settings vid_conheight "240" vid_conwidth "320" vid_height "400" vid_mode "xrandr:640,480,160" vid_width "720"
//Sound Settings volume "0.54"
//Input - Mouse m_pitch "-0.1337" m_yaw "0.1337" sensitivity "1"
//Network Settings net_maxfps "777"
//Crosshair Settings crosshair "3"
//Screen Settings cl_gameclock "3" gl_gamma "0.2"
//Screen & Powerup Blends cl_bonusflash "0" v_contentblend "0" v_pentcshift "0" v_ringcshift "0"
//View Settings cl_rollangle "0" cl_rollspeed "800" fov "115"
//Item Names tp_name_rl "{&c0cfrl&cfff}" tp_name_lg "{&c0cflg&cfff}" tp_name_ga "{&c6f0ga&cfff}" tp_name_ya "{&cff0ya&cfff}" tp_name_ra "{&cf00ra&cfff}" tp_name_armortype_ga "{&c393g&cfff}" tp_name_armortype_ya "{&cff0y&cfff}" tp_name_armortype_ra "{&cf00r&cfff}" tp_name_rockets "rox" tp_name_quad "{&c06fquad&cfff}" tp_name_pent "{&cf00pent&cfff}" tp_name_ring "{&cff0ring&cfff}" tp_name_mh "{&c3f0mega&cfff}" tp_name_health "hth" tp_name_armor "amr" tp_name_weapon "wpn" tp_name_backpack "{&c0ffpack&cfff}" tp_name_flag "FLAG" tp_name_rune1 "resistance" tp_name_rune2 "strength" tp_name_rune3 "haste" tp_name_rune4 "regeneration" tp_name_sentry "sentry" tp_name_enemy "{&cf00enemy&cfff}" tp_name_eyes "{&cff0eyes&cfff}" tp_name_quaded "{&c06fquaded&cfff}" tp_name_pented "{&cf00pented&cfff}" tp_name_someplace "" tp_name_separator "$x20"
//Unsorted Variables cl_imitate_client "ezquake-1.8.2" cl_imitate_os "Linux"
//User Created Variables set dl "[%d]" set fom_aqua "{&c0ff" set fom_at "{&ce84$d&cfff}" set fom_attack "{&cff0attack&cfff}" set fom_borepack "{&c0ffborepack&cfff}" set fom_color_end "&cfff}" set fom_coming "{&cff0coming&cfff}" set fom_deathloc "$[{%d}$]" set fom_deathloc_aqua "{&c0ff$[%d$]&cfff}" set fom_deathloc_red "{&cf00$[%d$]&cfff}" set fom_deathloc_yell "{&cff0$[%d$]&cfff}" set fom_discharge "{&cff0discharge&cfff}" set fom_enemy "{&cf00enemy&cfff}" set fom_enemy-rl "{&cf00enemy-rl&cfff}" set fom_get "{get}" set fom_gray "{&c999" set fom_green "{&c3f0" set fom_green_start "{&c3f0" set fom_help "{&cff0help&cfff}" set fom_kahki "{&ce84" set fom_left "$[{" set fom_left2 "{&cFF0$.&cfff}" set fom_lg "{&c0fflg&cfff}" set fom_loc "$[{%l}$]" set fom_loc_aqua "{&c0ff$[%l$]&cfff}" set fom_loc_green "{&c3f0$[%l$]&cfff}" set fom_loc_purple "{&cf3f$[%l$]&cfff}" set fom_loc_yellow "{&cff0$[%l$]&cfff}" set fom_lost "{&cf00lost&cfff}" set fom_mycolor "999" set fom_mypack "{&c0cfmy$x20pack&cfff}" set fom_n "{&c999rkt&cfff}" set fom_p "{&cf00p&cfff}" set fom_pack "{&c0ffpack&cfff}" set fom_pent "{&cf00pent&cfff}" set fom_pointloc "$[{%y}$]" set fom_pos "high" set fom_pt "0" set fom_purple "{&cf3f" set fom_q "{&c06fq&cfff}" set fom_quad "{&c06fquad&cfff}" set fom_r "{&cff0r&cfff}" set fom_red "{&cf00" set fom_replace "{&cff0replace&cfff}" set fom_right "}$]" set fom_right2 "{&cFF0$.&cfff}" set fom_ring "{&cff0ring&cfff}" set fom_rl "{&c0ffrl&cfff}" set fom_rlg "{&c0ffrlg&cfff}" set fom_rlt "0" set fom_s "$x20" set fom_s5 "$x20$x20$x20$x20$x20" set fom_safe "{&c3f0safe&cfff}" set fom_slash1 "{&ce84/&cfff}" set fom_slipped "{&cff0slipped&cfff}" set fom_status1 "{%a}%A{&ce84/&cfff}{&cc99%h&cfff} %b" set fom_status2 "{%a}%A{&ce84/&cfff}{&cc99%h&cfff} %b {&c0fflg&cfff}:%c" set fom_status3 "{%a}%A{&ce84/&cfff}{&cc99%h&cfff}" set fom_status4 "{%a}%A{&ce84/&cfff}{&cc99%h&cfff} cells:%c" set fom_sync "{&cff0sync&cfff}" set fom_t1 "0" set fom_t2 "0" set fom_team "{&c3f0team&cfff}" set fom_ya "{&cff0ya&cfff}" set fom_yellow "{&cff0" set l "$[{%l}$]" set loc_name_ga "ga" set loc_name_mh "mega" set loc_name_pent "pent" set loc_name_quad "quad" set loc_name_ra "ra" set loc_name_ring "ring" set loc_name_separator "-" set loc_name_ya "ya" set lost "lost" set nick "rkt" set pl "$[{%y}$]" set rl "rl" set s1 "$x20" set safe "safe" set tl "$[{%Y}$]"
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // A L I A S E S // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
alias +gl "impulse 6 5 3 2; +attack" alias -gl "-attack; impulse 2" alias +lg "impulse 8 5 2 3; +attack" alias -lg "-attack ; impulse 2" alias +rl "impulse 7 3 2; +attack" alias -rl "-attack; impulse 2" alias +sg "impulse 2; +attack" alias -sg "-attack" alias +ssg "impulse 3; +attack" alias -ssg "-attack; impulse 2"
alias .attack "say_team $\ $fom_s5 $fom_attack $fom_deathloc_yell" alias .attacksync "say_team $\$nick $s1 sync $l %b" alias .attacksync2 "say_team $\$nick $s1 sync $l rl:$rockets" alias .attacksyncpowp "say_team $\$nick $s1 $fom_p sync $l" alias .attacksyncpowpr "say_team $\$nick $s1 $fom_p $fom_r sync $l" alias .attacksyncpowq "say_team $\$nick $s1 $fom_q _sync $l" alias .attacksyncpowqp "say_team $\$nick $s1 $fom_q $fom_p sync $l" alias .attacksyncpowqpr "say_team $\$nick $s1 $fom_q $fom_p $fom_r sync $l" alias .attacksyncpowqr "say_team $\$nick $s1 $fom_q $fom_r sync $l" alias .attacksyncpowr "say_team $\$nick $s1 $fom_r sync $l" alias .attacksyncpowrlgp "say_team $\$nick $s1 $fom_p sync $l rl:$rockets" alias .attacksyncpowrlgpr "say_team $\$nick $s1 $fom_p fom_r $tp_name_sync $l rl:$rockets" alias .attacksyncpowrlgq "say_team $\$nick $s1 $fom_q sync $l rl:$rockets" alias .attacksyncpowrlgqp "say_team $\$nick $s1 $fom_q $fom_p sync $l rl:$rockets" alias .attacksyncpowrlgqpr "say_team $\$nick $s1 $fom_q $fom_p $fom_r sync $l rl:$rockets" alias .attacksyncpowrlgqr "say_team $\$nick $s1 $fom_q $fom_r sync $l rl:$rockets" alias .attacksyncpowrlgr "say_team $\$nick $s1 $fom_r sync $l rl:$rockets" alias .attacksyncpowwpnp "say_team $\$nick $s1 $fom_p sync $l %b" alias .attacksyncpowwpnpr "say_team $\$nick $s1 $fom_p $fom_r sync $l %b" alias .attacksyncpowwpnq "say_team $\$nick $s1 $fom_q sync $l %b" alias .attacksyncpowwpnqp "say_team $\$nick $s1 $fom_q $fom_p sync $l %b" alias .attacksyncpowwpnqpr "say_team $\$nick $s1 $fom_q $fom_p $fom_r sync $l %b" alias .attacksyncpowwpnqr "say_team $\$nick $s1 $fom_q $fom_r sync $l %b" alias .attacksyncpowwpnr "say_team $\$nick $s1 $fom_r sync $l %b" alias .borepack "say_team $\ $fom_s5 $fom_borepack $fom_deathloc_aqua" alias .coming "say_team $\ $fom_n$fom_s coming $fom_loc" alias .coming2 "say_team $\$nick $s1 coming $l %A%a" alias .coming_p "say_team $\ $fom_n$fom_s coming $fom_loc %p" alias .comingamrpowp "say_team $\$nick $s1 $fom_p coming $l %A%a" alias .comingamrpowpr "say_team $\$nick $s1 $fom_p $fom_r coming $l %A%a" alias .comingamrpowq "say_team $\$nick $s1 $fom_q coming $l %A%a" alias .comingamrpowqp "say_team $\$nick $s1 $fom_q $fom_p coming $l %A%a" alias .comingamrpowqpr "say_team $\$nick $s1 $fom_q $fom_p $fom_r coming $l %A%a" alias .comingamrpowqr "say_team $\$nick $s1 $fom_q $fom_r coming $l %A%a" alias .comingamrpowr "say_team $\$nick $s1 $fom_r coming $l %A%a" alias .comingpowp "say_team $\$nick $s1 $fom_p coming $l" alias .comingpowpr "say_team $\$nick $s1 $fom_p $fom_r coming $l" alias .comingpowq "say_team $\$nick $s1 $fom_q coming $l" alias .comingpowqp "say_team $\$nick $s1 $fom_q $fom_p coming $l" alias .comingpowqpr "say_team $\$nick $s1 $fom_q $fom_p $fom_r coming $l" alias .comingpowqr "say_team $\$nick $s1 $fom_q $fom_r coming $l" alias .comingpowr "say_team $\$nick $s1 $fom_r coming $l" alias .delay "say_team $\ $fom_n$fom_s $fom_yellowdelay$fom_color_end $fom_loc_yellow" alias .discharge "say_team $\ $fom_n$fom_s $fom_yellowdischarge$fom_color_end $fom_loc_yellow" alias .enemy_big "say_team $\$s1$x20 $R$R enemy $[{big}$]" alias .enemy_ga "say_team $\$s1$x20 $R$R enemy $[{ga}$]" alias .enemy_high "say_team $\$s1$x20 $R$R enemy $[{high}$]" alias .enemy_lifts "say_team $\$s1$x20 $R$R enemy $[{lifts}$]" alias .enemy_low "say_team $\$s1$x20 $R$R enemy $[{low}$]" alias .enemy_mega "say_team $\$s1$x20 $R$R enemy $[{mega}$]" alias .enemy_pos "say_team $\ $fom_s5 $fom_enemy-rl $fom_left$fom_pos$fom_right" alias .enemy_powerup1 "say_team $\ $fom_s5 $fom_enemy %q" alias .enemy_powerup2 "say_team $\ $fom_s5 $fom_enemy %q $fom_loc" alias .enemy_ra "say_team $\$s1$x20 $R$R enemy $[{ra}$]" alias .enemy_ratunnel "say_team $\$s1$x20 $R$R enemy $[{ra-tunnel}$]" alias .enemy_secret "say_team $\$s1$x20 $R$R enemy $[{secret}$]" alias .enemy_slipped "say_team $\$s1$x20 $R$R enemy $[{slipped}$]" alias .enemy_sng "say_team $\$s1$x20 $R$R enemy $[{sng}$]" alias .enemy_tele "say_team $\$s1$x20 $R$R enemy $[{tele}$]" alias .enemy_water "say_team $\$s1$x20 $R$R enemy $[{water}$]" alias .enemy_ya "say_team $\$s1$x20 $R$R enemy $[{ya}$]" alias .enemyp "say_team $\$nick $s1 ENEMY %q" alias .enemyp2 "say_team $\$nick $s1 ENEMY %q $l" alias .enemyp3 "say_team $\$nick $s1 ENEM %q $pl" alias .get_pent "say_team $\ $fom_s5 $fom_get $fom_pent" alias .get_quad "say_team $\ $fom_n$fom_s $fom_get $fom_quad" alias .get_ra "say_team $\ $fom_n$fom_s $fom_redattack ra!$fom_color_end" alias .get_rl "say_team $\ $fom_n$fom_s $fom_get $tp_name_rl" alias .get_tele1 "say_team $\ $fom_n$fom_s $fom_yellowsecure tele!$fom_color_end" alias .get_tele2 "say_team $\ $fom_n$fom_s $fom_yellowsecure tele!$fom_color_end $x20$fom_green$[high$] safe!$fom_color_end" alias .get_ya1 "say_team $\ $fom_n$fom_s $fom_yellowattack ya!$fom_color_end" alias .get_ya2 "say_team $\ $fom_n$fom_s $fom_yellowattack ya!$fom_color_end $x20$fom_green$[window$] safe!$fom_color_end" alias .getpent "say_team $\$nick $s1 get pent" alias .getquad "say_team $\$nick $s1 get quad" alias .help "say_team $\ $fom_n$fom_s $fom_help $fom_loc_yellow" alias .help_lg "say_team $\ $fom_n$fom_s $fom_help $fom_loc_yellow $fom_s$fom_aqualg$fom_color_end" alias .help_rl "say_team $\ $fom_n$fom_s $fom_help $fom_loc_yellow $fom_s$fom_aquarl$fom_color_end" alias .help_rlg "say_team $\ $fom_n$fom_s $fom_help $fom_loc_yellow $fom_s$fom_aquarlg$fom_color_end" alias .kill_me_cells "say_team $\ $fom_n$fom_s $fom_purplekill me $[%l$]$fom_color_end $fom_purplecells$fom_color_end$fom_purple:$cells$fom_color_end" alias .kill_me_lg "say_team $\ $fom_n$fom_s $fom_purplekill me $[%l$]$fom_color_end $fom_purplelg:$cells$fom_color_end" alias .kill_me_rl "say_team $\ $fom_n$fom_s $fom_purplekill me $[%l$]$fom_color_end $fom_purplerl:$rockets$fom_color_end" alias .kill_me_rl_cells "say_team $\ $fom_n$fom_s $fom_purplekill me $[%l$]$fom_color_end $fom_purplerl:$rockets$fom_color_end $fom_purplecls:$cells$fom_color_end" alias .kill_me_rlg "say_team $\ $fom_n$fom_s $fom_purplekill me $[%l$]$fom_color_end $fom_purplerl:$rockets$fom_color_end $fom_purplelg:$cells$fom_color_end" alias .kill_me_rox "say_team $\ $fom_n$fom_s $fom_purplekill me $[%l$]$fom_color_end $fom_purplerox$fom_color_end$fom_purple:$rockets$fom_color_end" alias .lost "say_team $\ $fom_n$fom_s $fom_lost $fom_deathloc_red $fom_red%E$fom_color_end" alias .lost1 "say_team $\$nick $s1 $lost $dl %E {dropped} $weapon" alias .lost2 "say_team $\$nick $s1 $lost $dl %E" alias .lost_weapon "say_team $\ $fom_n$fom_s $fom_lost $fom_deathloc_red $fom_red%E$fom_color_end $fom_aquadropped$fom_color_end $weapon" alias .low_soon "say_team $\ $fom_s5 {low} soon!" alias .low_soon2 "say_team $\ $fom_s5 {low} soon $x20 {ra} safe!" alias .my_pack "say_team $\ $fom_n$fom_s $fom_mypack $fom_loc" alias .need "say_team $\$nick $s1 need %u $l" alias .needp "say_team $\$nick $s1 $fom_p need %u $l" alias .needpr "say_team $\$nick $s1 $fom_p $fom_r need %u $l" alias .needq "say_team $\$nick $s1 $fom_q need %u $l" alias .needqp "say_team $\$nick $s1 $fom_q $fom_p need %u $l" alias .needqpr "say_team $\$nick $s1 $fom_q $fom_p $fom_r need %u $l" alias .needqr "say_team $\$nick $s1 $fom_q $fom_r need %u $l" alias .needr "say_team $\$nick $s1 $fom_r need %u $l" alias .open "say_team $\ $fom_n$fom_s open $fom_loc" alias .pack "say_team $\ $fom_n$fom_s $fom_pack $fom_aqua$d$fom_color_end $fom_loc_aqua" alias .penta_sen_xx "say_team $\ $fom_s5 $fom_pent {delayed} {$fom_pt}" alias .point "say_team $\ $fom_n$fom_s %x $fom_at $fom_pointloc" alias .point2 "say_team $\$nick $s1 %x $d $pl" alias .point3 "say_team $\$nick $s1 %x $d $pl" alias .point_at "say_team $\ $fom_n$fom_s %x $fom_at $fom_pointloc" alias .point_eyes "say_team $\ $fom_n$fom_s %x $fom_at $fom_pointloc %E" alias .point_p "say_team $\ $fom_n$fom_s $tp_name_pented $tp_name_enemy $fom_at $fom_pointloc %E" alias .point_q "say_team $\ $fom_n$fom_s $tp_name_quaded $tp_name_enemy $fom_at $fom_pointloc %E" alias .point_qp "say_team $\ $fom_n$fom_s $tp_name_quad $tp_name_pented $tp_name_enemy $fom_at $fom_pointloc %E" alias .point_up "say_team $\ $fom_n$fom_s %x {up}" alias .posreport "say_team $\$nick $s1 position report $[{ra/ya}$]" alias .posreport2 "say_team $\$nick $s1 position report $[{ya/mega}$]" alias .posreport3 "say_team $\$nick $s1 position report $[{tele/low}$]" alias .qout "say_team $\$nick $s1 {quad killed}" alias .quad_jump "say_team $\ $fom_s5 $fom_purplequad jump!$fom_color_end" alias .quad_on_xx "say_team $\ $fom_s5 $fom_quad {on} {$fom_t1$fom_t2}" alias .quad_over "say_team $\ $fom_s5 $fom_quad {over}" alias .quad_tid "say_team $\ $fom_s5 $fom_quad {time?}" alias .quads "say_team $\$nick $s1 quad {status?}" alias .replace "say_team $\ $fom_n$fom_s $fom_replace $fom_loc_yellow" alias .report "say_team $\ $fom_n$fom_s $fom_status1 $fom_loc" alias .report_cls "say_team $\ $fom_n$fom_s $fom_status4 $fom_loc" alias .report_none "say_team $\ $fom_n$fom_s $fom_status3 $fom_loc" alias .report_p "say_team $\ $fom_n$fom_s $fom_status1 $fom_loc $fom_pent" alias .report_p_cls "say_team $\ $fom_n$fom_s $fom_status4 $fom_loc $fom_pent" alias .report_p_none "say_team $\ $fom_n$fom_s $fom_status3 $fom_loc $fom_pent" alias .report_p_rox "say_team $\ $fom_n$fom_s $fom_status3 rox:$rockets $fom_loc $fom_pent" alias .report_q "say_team $\ $fom_n$fom_s $fom_status1 $fom_loc $fom_quad" alias .report_q_cls "say_team $\ $fom_n$fom_s $fom_status4 $fom_loc $fom_quad" alias .report_q_none "say_team $\ $fom_n$fom_s $fom_status3 $fom_loc $fom_quad" alias .report_q_rox "say_team $\ $fom_n$fom_s $fom_status3 rox:$rockets $fom_loc $fom_quad" alias .report_qp "say_team $\ $fom_n$fom_s $fom_status1 $fom_loc $fom_q $fom_p" alias .report_qp_cls "say_team $\ $fom_n$fom_s $fom_status4 $fom_loc $fom_q $fom_p" alias .report_qp_none "say_team $\ $fom_n$fom_s $fom_status3 $fom_loc $fom_q $fom_p" alias .report_qp_rox "say_team $\ $fom_n$fom_s $fom_status3 rox:$rockets $fom_loc $fom_q $fom_p" alias .report_qr "say_team $\ $fom_n$fom_s $fom_status1 $fom_loc $fom_ring $fom_q" alias .report_qr_cls "say_team $\ $fom_n$fom_s $fom_status4 $fom_loc $fom_ring $fom_q" alias .report_qr_none "say_team $\ $fom_n$fom_s $fom_status3 $fom_loc $fom_ring $fom_q" alias .report_qr_rox "say_team $\ $fom_n$fom_s $fom_status3 rox:$rockets $fom_loc $fom_ring $fom_q" alias .report_qrp "say_team $\ $fom_n$fom_s $fom_status1 $fom_loc $fom_ring $fom_q $fom_p" alias .report_qrp_cls "say_team $\ $fom_n$fom_s $fom_status4 $fom_loc $fom_ring $fom_q $fom_p" alias .report_qrp_none "say_team $\ $fom_n$fom_s $fom_status3 $fom_loc $fom_ring $fom_q $fom_p" alias .report_qrp_rox "say_team $\ $fom_n$fom_s $fom_status3 rox:$rockets $fom_loc $fom_ring $fom_q $fom_p" alias .report_r "say_team $\ $fom_n$fom_s $fom_status1 $fom_loc $fom_ring" alias .report_r_cls "say_team $\ $fom_n$fom_s $fom_status4 $fom_loc $fom_ring" alias .report_r_none "say_team $\ $fom_n$fom_s $fom_status3 $fom_loc $fom_ring" alias .report_r_rox "say_team $\ $fom_n$fom_s $fom_status3 rox:$rockets $fom_loc $fom_ring" alias .report_rlg "say_team $\ $fom_n$fom_s $fom_status2 $fom_loc" alias .report_rlg_p "say_team $\ $fom_n$fom_s $fom_status2 $fom_loc $fom_pent" alias .report_rlg_q "say_team $\ $fom_n$fom_s $fom_status2 $fom_loc $fom_q" alias .report_rlg_qp "say_team $\ $fom_n$fom_s $fom_status2 $fom_loc $fom_q $fom_p" alias .report_rlg_qr "say_team $\ $fom_n$fom_s $fom_status2 $fom_loc $fom_ring $fom_q" alias .report_rlg_qrp "say_team $\ $fom_n$fom_s $fom_status2 $fom_loc $fom_ring $fom_q $fom_p" alias .report_rlg_r "say_team $\ $fom_n$fom_s $fom_status2 $fom_loc $fom_ring" alias .report_rlg_rp "say_team $\ $fom_n$fom_s $fom_status2 $fom_loc $fom_ring $fom_p" alias .report_rox "say_team $\ $fom_n$fom_s $fom_status3 rox:$rockets $fom_loc" alias .report_rp "say_team $\ $fom_n$fom_s $fom_status1 $fom_loc $fom_ring $fom_p" alias .report_rp_cls "say_team $\ $fom_n$fom_s $fom_status4 $fom_loc $fom_ring $fom_p" alias .report_rp_none "say_team $\ $fom_n$fom_s $fom_status3 $fom_loc $fom_ring $fom_p" alias .report_rp_rox "say_team $\ $fom_n$fom_s $fom_status3 rox:$rockets $fom_loc $fom_ring $fom_p" alias .rl_dead "say_team $\ $fom_s5 $tp_name_rl dead $fom_loc" alias .rl_sen_xx "say_team $\ $fom_s5 $tp_name_rl sen {$fom_rlt}" alias .rldead "say_team $\$nick $s1 $rl {dead} $l" alias .rlpack "say_team $\$nick $s1 packs $dl" alias .safe "say_team $\ $fom_n$fom_s $fom_safe $fom_loc_green" alias .safe2 "say_team $\$nick $s1 $safe [%l] %b" alias .safe3 "say_team $\$nick $s1 $safe [%l]" alias .safe_lg "say_team $\ $fom_n$fom_s $fom_safe $fom_loc_green $fom_s$fom_aqualg$fom_color_end" alias .safe_rl "say_team $\ $fom_n$fom_s $fom_safe $fom_loc_green $fom_s$fom_aquarl$fom_color_end" alias .safe_rlg "say_team $\ $fom_n$fom_s $fom_safe $fom_loc_green $fom_s$fom_aquarlg$fom_color_end" alias .safepowrlgp "say_team $\$nick $s1 $fom_p $safe [%l] rlg:$rockets" alias .safepowrlgpr "say_team $\$nick $s1 $fom_p $fom_r $safe [%l] rlg:$rockets" alias .safepowrlgq "say_team $\$nick $s1 $fom_q $safe [%l] rlg&:$rockets" alias .safepowrlgqp "say_team $\$nick $s1 $fom_q $fom_p $safe [%l] rlg:$rockets" alias .safepowrlgqpr "say_team $\$nick $s1 $fom_q $fom_p $fom_r $safe [%l]rlg:$rockets" alias .safepowrlgqr "say_team $\$nick $s1 $fom_q $fom_r $safe [%l]rlg:$rockets" alias .safepowrlgr "say_team $\$nick $s1 $fom_r $safe [%l] rlg:$rockets" alias .safepowwpnp "say_team $\$nick $s1 $fom_p $safe [%l] %b" alias .safepowwpnpr "say_team $\$nick $s1 $fom_p $fom_r $safe [%l] %b" alias .safepowwpnq "say_team $\$nick $s1 $fom_q $safe [%l] %b" alias .safepowwpnqp "say_team $\$nick $s1 $fom_q $fom_p $safe [%l] %b" alias .safepowwpnqpr "say_team $\$nick $s1 $fom_q $fom_p $fom_r $safe [%l] %b" alias .safepowwpnqr "say_team $\$nick $s1 $fom_q $fom_r $safe [%l] %b" alias .safepowwpnr "say_team $\$nick $s1 $fom_r $safe [%l] %b" alias .slipped "say_team $\ $fom_s5 $fom_slipped $fom_yellow$[tele$]$fom_color_end" alias .soon "say_team $\$nick $s1 soon $l" alias .soonp "say_team $\$nick $s1 $fom_p soon $l" alias .soonpr "say_team $\$nick $s1 $fom_p $fom_r soon $l" alias .soonq "say_team $\$nick $s1 $fom_q soon $l" alias .soonqp "say_team $\$nick $s1 $fom_q $fom_p soon $l" alias .soonqpr "say_team $\$nick $s1 $fom_q $fom_p $fom_r soon $l" alias .soonqr "say_team $\$nick $s1 $fom_q $fom_r soon $l" alias .soonr "say_team $\$nick $s1 $fom_r soon $l" alias .status_pos "say_team $\ $fom_s5 status pos?" alias .status_pos_p "say_team $\ $fom_s5 status pos? %p" alias .switch "say_team $\$nick $s1 switch [%l]" alias .switchp "say_team $\$nick $s1 $fom_p switch [%l]" alias .switchpr "say_team $\$nick $s1 $fom_p $fom_r switch [%l] " alias .switchq "say_team $\$nick $s1 $fom_q switch [%l]" alias .switchqp "say_team $\$nick $s1 $fom_q $fom_p switch [%l] " alias .switchqpr "say_team $\$nick $s1 $fom_q $fom_p $fom_r switch [%l]" alias .switchqr "say_team $\$nick $s1 $fom_q $fom_r switch [%l] " alias .switchr "say_team $\$nick $s1 $fom_r switch [%l] " alias .sync "say_team $\ $fom_n$fom_s $fom_sync $fom_loc_yellow" alias .sync_lg "say_team $\ $fom_n$fom_s $fom_sync $fom_loc_yellow $fom_s$fom_yellowlg$fom_color_end" alias .sync_rl "say_team $\ $fom_n$fom_s $fom_sync $fom_loc_yellow $fom_s$fom_yellowrl$fom_color_end" alias .sync_rlg "say_team $\ $fom_n$fom_s $fom_sync $fom_loc_yellow $fom_s$fom_yellowrlg$fom_color_end" alias .take1 "say_team $\ $fom_n$fom_s $fom_purpleu take$fom_color_end $fom_loc_purple" alias .take2 "say_team $\ $fom_n$fom_s $fom_purple%x take$fom_color_end $fom_loc_purple" alias .take3 "say_team $\$nick $s1 %x take $l" alias .take4 "say_team $\$nick $s1 you take $pl %x" alias .team_powerup "say_team $\ $fom_n$fom_s $fom_team %p" alias .teamp "say_team $\$nick $s1 TEAM %p need %u" alias .teamp2 "say_team $\$nick $s1 TEAM %p" alias .took "say_team $\$nick $s1 took %X $tl" alias .took1 "say_team $\ $fom_n$fom_s took $took" alias .took2 "say_team $\ $fom_n$fom_s took $took $fom_left$tookloc$fom_right" alias .took_died_rl "say_team $\$nick $s1 took $took $tl and {died}" alias .tookrlpack "say_team $\$nick $s1 took rl-pack $tl" alias .trick "say_team $\$nick $s1 {shortcut}" alias .weak_rl "say_team $\ $fom_s5 weak $tp_name_rl $fom_deathloc" alias _attack ".attack" alias _attack2 "if $qt$tp_name_quad$qt isin $qt$powerups$qt then _attacksyncp else _attack3" alias _attack3 "if $bestweapon isin $tp_name_rl|$tp_name_lg then _attacksync else .attack" alias _attacksync "if $tp_name_lg isin $qt$weapons$qt then _attacksync2 else _attacksync4" alias _attacksync2 "if $cells > 14 then _attacksync3 else _attacksync4" alias _attacksync3 "if $bestweapon = $qt$tp_name_lg$qt then _attacksync4 else _attacksync5" alias _attacksync4 "if $qt$powerups$qt == $qt$tp_name_none$qt then .attacksync else _attacksyncpowwpn" alias _attacksync5 "if $qt$powerups$qt == $qt$tp_name_none$qt then .attacksync2 else _attacksyncpowrlg" alias _attacksyncp "if $bestweapon isin $tp_name_sg|$tp_name_ng then _attacksyncpow else _attacksyncp1" alias _attacksyncp1 "if $tp_name_lg isin $qt$weapons$qt then _attacksyncp2 else _attacksyncpowwpn" alias _attacksyncp2 "if $cells > 14 then _attacksyncp3 else _attacksyncpowwpn" alias _attacksyncp3 "if $bestweapon = $qt$tp_name_lg$qt then _attacksyncpowwpn else _attacksyncpowrlg" alias _attacksyncpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowq else _attacksyncpow2" alias _attacksyncpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowp else _attacksyncpow3" alias _attacksyncpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowr else _attacksyncpow4" alias _attacksyncpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowpr else _attacksyncpow5" alias _attacksyncpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowqp else _attacksyncpow6" alias _attacksyncpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowqr else .attacksyncpowqpr" alias _attacksyncpowrlg "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowrlgq else _attacksyncpowrlg2" alias _attacksyncpowrlg2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowrlgp else _attacksyncpowrlg3" alias _attacksyncpowrlg3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowrlgr else _attacksyncpowrlg4" alias _attacksyncpowrlg4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowrlgpr else _attacksyncpowrlg5" alias _attacksyncpowrlg5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowrlgqp else _attacksyncpowrlg6" alias _attacksyncpowrlg6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowrlgqr else .attacksyncpowrlgqpr" alias _attacksyncpowwpn "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowwpnq else _attacksyncpowwpn2" alias _attacksyncpowwpn2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowwpnp else _attacksyncpowwpn3" alias _attacksyncpowwpn3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowwpnr else _attacksyncpowwpn4" alias _attacksyncpowwpn4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowwpnpr else _attacksyncpowwpn5" alias _attacksyncpowwpn5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowwpnqp else _attacksyncpowwpn6" alias _attacksyncpowwpn6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowwpnqr else .attacksyncpowwpnqpr" alias _borepack ".borepack" alias _coming "if $tp_name_quad isin $powerups then .coming_p else if $tp_name_pent isin $powerups then .coming_p else if $tp_name_ring isin $powerups then .coming_p else .coming" alias _coming1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _coming2 else _comingp" alias _coming2 "if $bestweapon != $qt$tp_name_rl$qt then _coming3 else .coming" alias _coming3 "if $armor > 99 then .coming2 else .coming" alias _comingamrpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .comingamrpowq else _comingamrpow2" alias _comingamrpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .comingamrpowp else _comingamrpow3" alias _comingamrpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .comingamrpowr else _comingamrpow4" alias _comingamrpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .comingamrpowpr else _comingamrpow5" alias _comingamrpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .comingamrpowqp else _comingamrpow6" alias _comingamrpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .comingamrpowqr else .comingamrpowqpr" alias _comingp "_comingp1" alias _comingp1 "if $bestweapon != $qt$tp_name_rl$qt then _comingp2 else _comingpow" alias _comingp2 "if $armor > 99 then _comingamrpow else _comingpow" alias _comingpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .comingpowq else _comingpow2" alias _comingpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .comingpowp else _comingpow3" alias _comingpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .comingpowr else _comingpow4" alias _comingpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .comingpowpr else _comingpow5" alias _comingpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .comingpowqp else _comingpow6" alias _comingpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .comingpowqr else .comingpowqpr" alias _enemy_lift "set fom_pos lift;.enemy_pos" alias _enemy_pos1 "if $mapname = dm3 then set fom_pos ra else if $mapname = dm2 then set fom_pos tele else if $mapname = e1m2 then set fom_pos ya else if $mapname = cmt3 then set fom_pos ra else if $mapname = cmt4 then set fom_pos ya;.enemy_pos" alias _enemy_pos2 "if $mapname = dm3 then set fom_pos ya else if $mapname = dm2 then set fom_pos secret else if $mapname = e1m2 then set fom_pos gl else if $mapname = cmt3 then set fom_pos ya else if $mapname = cmt4 then set fom_pos ra;.enemy_pos" alias _enemy_pos3 "if $mapname = dm3 then set fom_pos sng else if $mapname = dm2 then set fom_pos high else if $mapname = e1m2 then set fom_pos mega else if $mapname = cmt3 then set fom_pos rl else if $mapname = cmt4 then set fom_pos lg;.enemy_pos" alias _enemy_pos4 "if $mapname = dm3 then set fom_pos ra-tunnel else if $mapname = dm2 then set fom_pos low else if $mapname = e1m2 then set fom_pos ga else if $mapname = cmt3 then set fom_pos lg else if $mapname = cmt4 then set fom_pos pent;.enemy_pos" alias _enemy_powerup "if $health < 1 then .enemy_powerup2 else .enemy_powerup1" alias _enemy_ratunnel-trick "if $mapname = $qtdm3$qt then .enemy_ratunnel else .trick" alias _enemyp "if $health < 1 then _enemyp2 else .enemyp" alias _enemyp2 "if $ledpoint = $tp_name_status_red then .enemyp3 else .enemyp2" alias _get_pent "if $fom_pt = 0 then .get_pent else .penta_sen_xx" alias _get_quad ".get_quad" alias _get_ra "if $mapname = dm2 then _get_tele else if $mapname = e1m2 then .get_ya1 else .get_ra" alias _get_tele "if high isin $location then .get_tele2 else if floating isin $location then .get_tele2 else if quad isin $location then .get_tele2 else if gl isin $location then .get_tele2 else .get_tele1" alias _get_ya "if $mapname = dm2 then _low_soon else if $mapname = e1m2 then .get_rl else _get_ya2" alias _get_ya2 "if $mapname = dm3 then _get_ya3 else .get_ya1" alias _get_ya3 "if window isin $location then .get_ya2 else .get_ya1" alias _getpent "if $qt$mapname$qt = $qtdm2$qt then .enemy_slipped else if $qt$mapname$qt = $qte1m2$qt then else .getpent" alias _getquad "if $qt$tp_name_quad$qt isin $qt$powerups$qt then else .getquad" alias _help "if $health < 1 then _lost else _help2" alias _help2 "if $tp_name_lg$tp_name_separator$tp_name_rl isin $weapons then .help_rlg else _help3" alias _help3 "if $tp_name_rl isin $weapons then .help_rl else _help4" alias _help4 "if $tp_name_lg isin $weapons then .help_lg else .help" alias _help_trick_dm2 "if $qt$tp_name_quad-low$qt isin $location then .trick else if $qtquad-button$qt isin $location then .trick else .help" alias _help_trick_maps "if $mapname = $qtdm2$qt then _help_trick_dm2 else .help" alias _kill_me "_kill_me_2; impulse 7 8 6 5 3 5 4" alias _kill_me_2 "if $tp_name_rl isin $weapons then _kill_me_lg2 else if $tp_name_lg isin $weapons then .kill_me_lg else if ($cells > 0) then _kill_me_cells else _kill_me_rox" alias _kill_me_cells "if $cells > 0 then .kill_me_cells" alias _kill_me_lg2 "if $tp_name_lg isin $weapons then .kill_me_rlg else if $cells > 0 then .kill_me_rl_cells else .kill_me_rl" alias _kill_me_rox "if (('$mapname' = 'e1m2' or '$mapname' = 'dm2') and $rockets > 0) then .kill_me_rox" alias _kill_me_switch "impulse 7 8 6 5 3 5 4" alias _lost "if $health < 1 then _lost2 else .lost" alias _lost2 "if $tp_name_rl isin $weapon then .lost_weapon else if $tp_name_lg isin $weapon then .lost_weapon else .lost" alias _low_soon "if ra isin $location then .low_soon2 else .low_soon" alias _need "if $health < 1 then _lost else _need1" alias _need1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _need2 else _needp" alias _need2 "if $need = $qt$tp_name_nothing$qt then _safe else .need" alias _needp "if $need = $qt$tp_name_nothing$qt then _safe else _needp2" alias _needp2 "if $qt$powerups$qt == $qt$tp_name_quad$qt then .needq else _needp3" alias _needp3 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .needp else _needp4" alias _needp4 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .needr else _needp5" alias _needp5 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .needpr else _needp6" alias _needp6 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .needqp else _needp7" alias _needp7 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .needqr else .needqpr" alias _point "shownick; if $qt$point$qt = $qt$tp_name_nothing$qt then else if $ledpoint = $tp_name_status_red then _point_p1 else if $ledpoint = $tp_name_status_yellow then .point else if $ledpoint = $tp_name_status_green then else .point_at" alias _point1 "if $qt$point$qt = $qt$tp_name_nothing$qt then else _point2x" alias _point2x "if $ledpoint = $tp_name_status_red then .point3 else _point5" alias _point5 "if $ledpoint = $tp_name_status_yellow then _point6 else .point" alias _point6 "if $need = $qt$tp_name_nothing$qt then .point else .point2" alias _point_eq "if $qt$tp_name_pented$qt isin $qt$point$qt then .point_qp else .point_q" alias _point_p1 "if $qt$tp_name_eyes$qt isin $qt$point$qt then .point_eyes else _point_p2" alias _point_p2 "if $qt$tp_name_quaded$qt isin $qt$point$qt then _point_eq else _point_p3" alias _point_p3 "if $qt$tp_name_pented$qt isin $qt$point$qt then .point_p else .point_eyes" alias _pointx "if $health > 1 then _point1 else if $qt$tp_name_backpack$qt isin $qt$point$qt then else _point1" alias _posreport "if $mapname = e1m2 then .posreport2 else if $mapname = dm2 then .posreport3 else .posreport" alias _qout ".qout" alias _quad_on_xx ".quad_on_xx" alias _quad_over ".quad_over" alias _quad_tid ".quad_tid" alias _quads ".quads" alias _replace ".replace" alias _report "if $health < 1 then _lost else _report2" alias _report1 "if $health < 1 then _lost else _report2" alias _report10 "if $tp_name_pent isin $powerups then _report29 else _report38" alias _report11 "if $tp_name_ring isin $powerups then _report35" alias _report12 "if $qt$powerups$qt == $qt$qt then _report_rlg else _report13" alias _report13 "if $tp_name_quad isin $powerups then _report14 else _report16" alias _report14 "if $tp_name_ring isin $powerups then _report15 else _report18" alias _report15 "if $tp_name_pent isin $powerups then _report_rlg_qrp else _report_rlg_qr" alias _report16 "if $tp_name_pent isin $powerups then _report17 else _report19" alias _report17 "if $tp_name_ring isin $powerups then _report_rlg_rp else _report_rlg_p" alias _report18 "if $tp_name_pent isin $powerups then _report_rlg_qp else _report_rlg_q" alias _report19 "if $tp_name_ring isin $powerups then _report_rlg_r" alias _report2 "if $tp_name_lg isin $weapons then _report3 else _report4" alias _report20 "if $bestweapon isin sg|ng then _report21 else .report" alias _report21 "if $cells > 5 then .report_cls else _report22" alias _report22 "if $rockets > 0 then .report_rox else .report_none" alias _report23 "if $bestweapon isin sg|ng then _report24 else .report_qrp" alias _report24 "if $cells > 5 then .report_qrp_cls else _report25" alias _report25 "if $rockets > 2 then .report_qrp_rox else .report_qrp_none" alias _report26 "if $bestweapon isin sg|ng then _report27 else .report_rp" alias _report27 "if $cells > 5 then .report_rp_cls else _report28" alias _report28 "if $rockets > 2 then .report_rp_rox else .report_rp_none" alias _report29 "if $bestweapon isin sg|ng then _report30 else .report_qp" alias _report3 "if $tp_name_rl isin $weapons then _report12 else _report4" alias _report30 "if $cells > 5 then .report_qp_cls else _report31" alias _report31 "if $rockets > 2 then .report_qp_rox else .report_qp_none" alias _report32 "if $bestweapon isin sg|ng then _report33 else .report_qr" alias _report33 "if $cells > 5 then .report_qr_cls else _report34" alias _report34 "if $rockets > 2 then .report_qr_rox else .report_qr_none" alias _report35 "if $bestweapon isin sg|ng then _report36 else .report_r" alias _report36 "if $cells > 5 then .report_r_cls else _report37" alias _report37 "if $rockets > 2 then .report_r_rox else .report_r_none" alias _report38 "if $bestweapon isin sg|ng then _report39 else .report_q" alias _report39 "if $cells > 5 then .report_q_cls else _report40" alias _report4 "if $qt$powerups$qt == $qt$qt then _report20 else _report5" alias _report40 "if $rockets > 0 then .report_q_rox else .report_q_none" alias _report41 "if $bestweapon isin sg|ng then _report42 else .report_p" alias _report42 "if $cells > 5 then .report_p_cls else _report43" alias _report43 "if $rockets > 2 then .report_p_rox else .report_p_none" alias _report5 "if $tp_name_quad isin $powerups then _report6 else _report8" alias _report6 "if $tp_name_ring isin $powerups then _report7 else _report10" alias _report7 "if $tp_name_pent isin $powerups then _report23 else _report32" alias _report8 "if $tp_name_pent isin $powerups then _report9 else _report11" alias _report9 "if $tp_name_ring isin $powerups then _report26 else _report41" alias _report_rlg ".report_rlg" alias _report_rlg_p ".report_rlg_p" alias _report_rlg_q ".report_rlg_q" alias _report_rlg_qp ".report_rlg_qp" alias _report_rlg_qr ".report_rlg_qr" alias _report_rlg_qrp ".report_rlg_qrp" alias _report_rlg_r ".report_rlg_r" alias _report_rlg_rp ".report_rlg_rp" alias _rl_dead ".rl_dead" alias _rl_sen_xx ".rl_sen_xx" alias _rldead ".rldead" alias _rlpack ".rlpack" alias _safe "if $health < 1 then _lost else _safe1" alias _safe1 "if $health < 1 then _lost else _safe2" alias _safe2 "if $tp_name_lg$tp_name_separator$tp_name_rl isin $weapons then .safe_rlg else _safe3" alias _safe3 "if $tp_name_rl isin $weapons then .safe_rl else _safe4" alias _safe4 "if $tp_name_lg isin $weapons then .safe_lg else .safe" alias _safe5 "if $bestweapon = $qt$tp_name_lg$qt then .safe2 else .safe" alias _safep "if $health < 1 then _lost else _safep2" alias _safep2 "if $bestweapon isin $tp_name_sg|$tp_name_ng then _report else _safep3" alias _safep3 "if $tp_name_lg isin $qt$weapons$qt then _safep4 else _safepowwpn" alias _safep4 "if $cells > 14 then _safep5 else _safepowwpn" alias _safep5 "if $bestweapon = $qt$tp_name_lg$qt then _safepowwpn else _safepowrlg" alias _safepowrlg "if $qt$powerups$qt == $qt$tp_name_quad$qt then .safepowrlgq else _safepowrlg2" alias _safepowrlg2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .safepowrlgp else _safepowrlg3" alias _safepowrlg3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .safepowrlgr else _safepowrlg4" alias _safepowrlg4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .safepowrlgpr else _safepowrlg5" alias _safepowrlg5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .safepowrlgqp else _safepowrlg6" alias _safepowrlg6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .safepowrlgqr else .safepowrlgqpr" alias _safepowwpn "if $qt$powerups$qt == $qt$tp_name_quad$qt then .safepowwpnq else _safepowwpn2" alias _safepowwpn2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .safepowwpnp else _safepowwpn3" alias _safepowwpn3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .safepowwpnr else _safepowwpn4" alias _safepowwpn4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .safepowwpnpr else _safepowwpn5" alias _safepowwpn5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .safepowwpnqp else _safepowwpn6" alias _safepowwpn6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .safepowwpnqr else .safepowwpnqpr" alias _soon "if $health < 1 then _lost else _soon1" alias _soon1 "if $qt$powerups$qt = $qt$tp_name_none$qt then .soon else _soon2" alias _soon2 "if $qt$powerups$qt == $qt$tp_name_quad$qt then .soonq else _soonp3" alias _soonp3 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .soonp else _soonp4" alias _soonp4 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .soonr else _soonp5" alias _soonp5 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .soonpr else _soonp6" alias _soonp6 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .soonqp else _soonp7" alias _soonp7 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .soonqr else .soonqpr" alias _status_pos "if $tp_name_quad isin $powerups then .status_pos_p else if $tp_name_pent isin $powerups then .status_pos_p else if $tp_name_ring isin $powerups then .status_pos_p else .status_pos" alias _switch "if $health < 1 then _lost else _switch1" alias _switch1 "if $qt$powerups$qt = $qt$tp_name_none$qt then .switch else _switch2" alias _switch2 "if $qt$powerups$qt == $qt$tp_name_quad$qt then .switchq else _switchp3" alias _switchp3 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .switchp else _switchp4" alias _switchp4 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .switchr else _switchp5" alias _switchp5 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .switchpr else _switchp6" alias _switchp6 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .switchqp else _switchp7" alias _switchp7 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .switchqr else .switchqpr" alias _sync1 "if $health < 1 then _lost else _sync2" alias _sync2 "if $tp_name_lg$tp_name_separator$tp_name_rl isin $weapons then .sync_rlg else _sync3" alias _sync3 "if $tp_name_rl isin $weapons then .sync_rl else _sync4" alias _sync4 "if $tp_name_lg isin $weapons then .sync_lg else .sync" alias _take "if $ledpoint = $G then .take2 else .take1" alias _take2 "if $qt$point$qt isin $qt$tp_name_cells$qt then .take4 else if $ledpoint = $tp_name_status_green then .take3 else .take1" alias _teamp "if $need = $qt$tp_name_nothing$qt then _teamp2 else _teamp1" alias _teamp1 ".teamp ; .teamp" alias _teamp2 ".teamp2 ; .teamp2" alias _took "if $health < 1 _took_died else if $took = $tp_name_nothing then else _took1" alias _took1 "if $took isin $powerups then .team_powerup else _took2" alias _took2 "if $took != nothing then _took3" alias _took3 "if $tookloc == someplace then .took1 else .took2" alias _took_died "if $took = $tp_name_rl .took_died_rl else say_team $\$nick $s1 took $took $tl and {died}" alias _took_nopow "if $qt$took$qt == $qt$tp_name_nothing$qt then else _took_rlpack" alias _took_rlpack "if $qt$took$qt == $qt$tp_name_backpack$qt then _took_rlpack2 else .took" alias _took_rlpack2 "if $bestweapon isin $tp_name_rl then .tookrlpack else .took" alias _trick1 "if $health < 1 then _borepack else _trick2" alias _trick2 "if $tp_name_rl isin $weapons then _trick_rl else _trick_maps" alias _trick_dm2 "if big isin $location then .quad_jump else if quad isin $location then .quad_jump else if high isin $location then .quad_jump else if secret isin $location then .quad_jump else if tele isin $location then .slipped else if low isin $location then .open else if button isin $location then .open else _sync1" alias _trick_dm3 "if water isin $location then .discharge else if quad isin $location then .delay else if pent isin $location then .delay else if lift isin $location then .delay else _sync1" alias _trick_maps "if $mapname = dm2 then _trick_dm2 else if $mapname = dm3 then _trick_dm3 else _sync1" alias _trick_rl "if $armor > 40 then _trick_maps else if $health > 60 then _trick_maps else .my_pack" alias _weak_rl ".weak_rl" alias degeneration-2 "gl_lightmode 2;gl_scaleTurbTextures 0;gl_scaleModelTextures 1;gl_texturemode gl_nearest;gl_externalTextures_bmodels 0;gl_externalTextures_world 0;gl_picmip 0;gl_miptexLevel 3;cvar_reset gl_max_size" alias f_qtv "say .qtv 18@quakeworld.fi:28000" alias f_spawn "if $mapname = dm2 then fom_dm2 else if $mapname = e1m2 then fom_e1m2 else fom_other" alias fom_dm2 "tp_took quad ra mh rl pack;tp_pickup quad ra mh rl pack;fom_point;fom_p_reset" alias fom_e1m2 "tp_took quad ya ga mh rl gl sng ssg pack;tp_pickup quad ya ga mh rl gl sng ssg pack;fom_point;fom_p_reset" alias fom_other "tp_took powerups armor mh lg rl pack;tp_pickup powerups armor mh lg rl pack;fom_point;fom_p_reset" alias fom_p_reset "set fom_pt 0;set fom_rlt 0" alias fom_point "tp_point powerups armor players mh lg rl gl sng ssg pack rockets cells" alias p0 "set fom_pt 0" alias p1 "set fom_pt 1;.penta_sen_xx" alias p10 "set fom_pt 10;.penta_sen_xx" alias p11 "set fom_pt 11;.penta_sen_xx" alias p12 "set fom_pt 12;.penta_sen_xx" alias p13 "set fom_pt 13;.penta_sen_xx" alias p14 "set fom_pt 14;.penta_sen_xx" alias p15 "set fom_pt 15;.penta_sen_xx" alias p16 "set fom_pt 16;.penta_sen_xx" alias p17 "set fom_pt 17;.penta_sen_xx" alias p18 "set fom_pt 18;.penta_sen_xx" alias p19 "set fom_pt 19;.penta_sen_xx" alias p2 "set fom_pt 2;.penta_sen_xx" alias p20 "set fom_pt 20;.penta_sen_xx" alias p21 "set fom_pt 21;.penta_sen_xx" alias p22 "set fom_pt 22;.penta_sen_xx" alias p23 "set fom_pt 23;.penta_sen_xx" alias p24 "set fom_pt 24;.penta_sen_xx" alias p25 "set fom_pt 25;.penta_sen_xx" alias p26 "set fom_pt 26;.penta_sen_xx" alias p27 "set fom_pt 27;.penta_sen_xx" alias p28 "set fom_pt 28;.penta_sen_xx" alias p29 "set fom_pt 29;.penta_sen_xx" alias p3 "set fom_pt 3;.penta_sen_xx" alias p30 "set fom_pt 30;.penta_sen_xx" alias p31 "set fom_pt 31;.penta_sen_xx" alias p32 "set fom_pt 32;.penta_sen_xx" alias p33 "set fom_pt 33;.penta_sen_xx" alias p34 "set fom_pt 34;.penta_sen_xx" alias p35 "set fom_pt 35;.penta_sen_xx" alias p36 "set fom_pt 36;.penta_sen_xx" alias p37 "set fom_pt 37;.penta_sen_xx" alias p38 "set fom_pt 38;.penta_sen_xx" alias p39 "set fom_pt 39;.penta_sen_xx" alias p4 "set fom_pt 4;.penta_sen_xx" alias p40 "set fom_pt 40;.penta_sen_xx" alias p41 "set fom_pt 41;.penta_sen_xx" alias p42 "set fom_pt 42;.penta_sen_xx" alias p43 "set fom_pt 43;.penta_sen_xx" alias p44 "set fom_pt 44;.penta_sen_xx" alias p45 "set fom_pt 45;.penta_sen_xx" alias p46 "set fom_pt 46;.penta_sen_xx" alias p47 "set fom_pt 47;.penta_sen_xx" alias p48 "set fom_pt 48;.penta_sen_xx" alias p49 "set fom_pt 49;.penta_sen_xx" alias p5 "set fom_pt 5;.penta_sen_xx" alias p50 "set fom_pt 50;.penta_sen_xx" alias p51 "set fom_pt 51;.penta_sen_xx" alias p52 "set fom_pt 52;.penta_sen_xx" alias p53 "set fom_pt 53;.penta_sen_xx" alias p54 "set fom_pt 54;.penta_sen_xx" alias p55 "set fom_pt 55;.penta_sen_xx" alias p56 "set fom_pt 56;.penta_sen_xx" alias p57 "set fom_pt 57;.penta_sen_xx" alias p58 "set fom_pt 58;.penta_sen_xx" alias p59 "set fom_pt 59;.penta_sen_xx" alias p6 "set fom_pt 6;.penta_sen_xx" alias p7 "set fom_pt 7;.penta_sen_xx" alias p8 "set fom_pt 8;.penta_sen_xx" alias p9 "set fom_pt 9;.penta_sen_xx" alias rl0 "set fom_rlt 0;_rl_sen_xx" alias rl1 "set fom_rlt 1;_rl_sen_xx" alias rl10 "set fom_rlt 10;_rl_sen_xx" alias rl11 "set fom_rlt 11;_rl_sen_xx" alias rl12 "set fom_rlt 12;_rl_sen_xx" alias rl13 "set fom_rlt 13;_rl_sen_xx" alias rl14 "set fom_rlt 14;_rl_sen_xx" alias rl15 "set fom_rlt 15;_rl_sen_xx" alias rl16 "set fom_rlt 16;_rl_sen_xx" alias rl17 "set fom_rlt 17;_rl_sen_xx" alias rl18 "set fom_rlt 18;_rl_sen_xx" alias rl19 "set fom_rlt 19;_rl_sen_xx" alias rl2 "set fom_rlt 2;_rl_sen_xx" alias rl20 "set fom_rlt 20;_rl_sen_xx" alias rl21 "set fom_rlt 21;_rl_sen_xx" alias rl22 "set fom_rlt 22;_rl_sen_xx" alias rl23 "set fom_rlt 23;_rl_sen_xx" alias rl24 "set fom_rlt 24;_rl_sen_xx" alias rl25 "set fom_rlt 25;_rl_sen_xx" alias rl26 "set fom_rlt 26;_rl_sen_xx" alias rl27 "set fom_rlt 27;_rl_sen_xx" alias rl28 "set fom_rlt 28;_rl_sen_xx" alias rl29 "set fom_rlt 29;_rl_sen_xx" alias rl3 "set fom_rlt 3;_rl_sen_xx" alias rl4 "set fom_rlt 4;_rl_sen_xx" alias rl5 "set fom_rlt 5;_rl_sen_xx" alias rl6 "set fom_rlt 6;_rl_sen_xx" alias rl7 "set fom_rlt 7;_rl_sen_xx" alias rl8 "set fom_rlt 8;_rl_sen_xx" alias rl9 "set fom_rlt 9;_rl_sen_xx" alias t1-0 "set fom_t1 0;timer2" alias t1-1 "set fom_t1 1;timer2" alias t1-2 "set fom_t1 2;timer2" alias t1-3 "set fom_t1 3;timer2" alias t1-4 "set fom_t1 4;timer2" alias t1-5 "set fom_t1 5;timer2" alias t1-6 "set fom_t1 6;timer2" alias t1-7 "set fom_t1 7;timer2" alias t1-8 "set fom_t1 8;timer2" alias t1-9 "set fom_t1 9;timer2" alias t2-0 "set fom_t2 0;timer1" alias t2-1 "set fom_t2 1;timer1" alias t2-2 "set fom_t2 2;timer1" alias t2-3 "set fom_t2 3;timer1" alias t2-4 "set fom_t2 4;timer1" alias t2-5 "set fom_t2 5;timer1" alias t2-6 "set fom_t2 6;timer1" alias t2-7 "set fom_t2 7;timer1" alias t2-8 "set fom_t2 8;timer1" alias t2-9 "set fom_t2 9;timer1" alias timer1 "bind kp_0 t1-0;bind kp_1 t1-1;bind kp_2 t1-2;bind kp_3 t1-3;bind kp_4 t1-4;bind kp_5 t1-5;bind kp_6 t1-6;bind kp_7 t1-7;bind kp_8 t1-8;bind kp_9 t1-9" alias timer2 "bind kp_0 t2-0;bind kp_1 t2-1;bind kp_2 t2-2;bind kp_3 t2-3;bind kp_4 t2-4;bind kp_5 t2-5;bind kp_6 t2-6;bind kp_7 t2-7;bind kp_8 t2-8;bind kp_9 t2-9" alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out" alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3"
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // T E A M P L A Y C O M M A N D S // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
tp_pickup powerups armor mh lg rl pack tp_took powerups armor mh lg rl pack tp_point powerups armor players mh lg rl gl sng ssg pack cells rockets
filter clear
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // M I S C E L L A N E O U S C O M M A N D S // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
mapgroup clear
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // P L U S C O M M A N D S // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
-moveup -movedown -forward -back -moveleft -moveright -attack -use -jump -showscores -showteamscores
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // K E Y B I N D I N G S // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
bind TAB "+showteamscores" bind ENTER "_get_quad" bind ESCAPE "togglemenu" bind SPACE "+gl" bind ' "_getpent" bind + "sizeup" bind , "+moveleft" bind - "sizedown" bind . "impulse 8" bind / "impulse 10" bind 0 "impulse 0" bind 1 "_trick1" bind 2 "_kill_me" bind 3 "_replace" bind 4 "_get_ra" bind 5 "_get_ya" bind 6 "_rldead" bind 7 "_rlpack" bind 8 "impulse 8" bind ";" "_getquad" bind = "sizeup" bind \ "+mlook" bind ` "toggleconsole" bind a "+moveleft" bind b "_point" bind c "_enemy_lift" bind d "+moveright" bind e "_report1" bind f "_enemy_powerup" bind g "_need" bind h "+moveleft" bind j "+forward" bind k "+back" bind l "+moveright" bind m "_status_pos" bind n "_coming" bind q "_took1" bind r "_rl_dead" bind s "+back" bind t "_attack" bind v "_borepack" bind w "+forward" bind x "_get_pent" bind y "messagemode2" bind z "_help" bind ~ "toggleconsole" bind BACKSPACE "say proxy:menu back" bind CAPSLOCK "+ssg" bind PAUSE "say proxy:menu" bind UPARROW "say proxy:menu up" bind DOWNARROW "say proxy:menu down" bind LEFTARROW "say proxy:menu left" bind RIGHTARROW "say proxy:menu right" bind ALT "_lost" bind CTRL "_safe1" bind SHIFT "+sg" bind F1 "_enemy_ratunnel-trick" bind F2 "_quad_over" bind F3 "_weak_rl" bind F4 "_take" bind F5 "_enemy_pos1" bind F6 "_enemy_pos2" bind F7 "_enemy_pos3" bind F8 "_enemy_pos4" bind F9 "_enemy_pos4" bind F10 "quit" bind F11 "zoom_in" bind F12 "screenshot" bind INS "say proxy:menu help" bind DEL "say proxy:menu delete" bind PGDN "say proxy:menu pgdn" bind PGUP "say proxy:menu pgup" bind HOME "say proxy:menu home" bind END "say proxy:menu end" bind KP_SLASH "_quad_tid" bind KP_HOME "t1-7" bind KP_UPARROW "t1-8" bind KP_PGUP "t1-9" bind KP_LEFTARROW "t1-4" bind KP_5 "t1-5" bind KP_RIGHTARROW "t1-6" bind KP_END "t1-1" bind KP_DOWNARROW "t1-2" bind KP_PGDN "t1-3" bind KP_INS "t1-0" bind KP_ENTER "_quad_on_xx" bind MOUSE1 "+rl" bind MOUSE2 "+jump" bind MOUSE3 "+lg"
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