120hz
Added by: jOn
Added date: 2012-04-10
Type: Play
Engine: ezQuake OpenGL
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
///                                                                                              ///
///                                                                                              ///
///                          E Z Q U A K E   C O N F I G U R A T I O N                           ///
///                                                                                              ///
///                                                                                              ///
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////



////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                    C O M M A N D   L I N E                                     //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


//  ezquake-gl.exe

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                       V A R I A B L E S                                        //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


//Only variables with non-default values are listed below.
//You can use "cfg_save_unchanged 1" to save all variables.

//Menu
menu_advanced                        "1"

//MultiView Demos
mvd_info_setup                       "%6n %3f %10l %4a %4h %3w"

//MQWCL HUD
hud_ammo1_align                      "center"
hud_ammo1_align_x                    "center"
hud_ammo1_align_y                    "center"
hud_ammo1_frame                      "0.3"
hud_ammo1_frame_color                "255 100 0"
hud_ammo1_item_opacity               "1"
hud_ammo1_order                      "46"
hud_ammo1_place                      ""
hud_ammo1_pos_x                      "399"
hud_ammo1_pos_y                      "72"
hud_ammo1_scale                      "0.5"
hud_ammo1_show                       "1"
hud_ammo2_align                      "center"
hud_ammo2_align_x                    "center"
hud_ammo2_align_y                    "center"
hud_ammo2_frame                      "0.3"
hud_ammo2_frame_color                "0 150 255"
hud_ammo2_item_opacity               "1"
hud_ammo2_order                      "47"
hud_ammo2_pos_y                      "13"
hud_ammo2_scale                      "0.5"
hud_ammo2_show                       "1"
hud_ammo3_align                      "center"
hud_ammo3_align_x                    "center"
hud_ammo3_align_y                    "center"
hud_ammo3_frame                      "0.3"
hud_ammo3_frame_color                "255 40 40"
hud_ammo3_item_opacity               "1"
hud_ammo3_order                      "48"
hud_ammo3_pos_y                      "13"
hud_ammo3_scale                      "0.5"
hud_ammo3_show                       "1"
hud_ammo4_align                      "center"
hud_ammo4_align_x                    "center"
hud_ammo4_align_y                    "center"
hud_ammo4_frame                      "0.3"
hud_ammo4_frame_color                "255 255 255"
hud_ammo4_item_opacity               "1"
hud_ammo4_order                      "52"
hud_ammo4_pos_y                      "13"
hud_ammo4_scale                      "0.5"
hud_ammo4_show                       "1"
hud_ammo_align                       "center"
hud_ammo_align_x                     "center"
hud_ammo_order                       "34"
hud_ammo_place                       "group4"
hud_ammo_pos_x                       "0"
hud_ammo_show                        "0"
hud_armor_align                      "center"
hud_armor_align_x                    "center"
hud_armor_item_opacity               "0.95"
hud_armor_order                      "3789"
hud_armor_place                      "bar_armor"
hud_armor_pos_x                      "0"
hud_armordamage_order                "3790"
hud_bar_armor_align_x                "before"
hud_bar_armor_color_unnatural        "128 128 128 128"
hud_bar_armor_height                 "24"
hud_bar_armor_order                  "619"
hud_bar_armor_place                  "iarmor"
hud_bar_armor_pos_y                  "-1"
hud_bar_armor_show                   "1"
hud_bar_armor_width                  "125"
hud_bar_health_align_x               "before"
hud_bar_health_direction             "1"
hud_bar_health_height                "24"
hud_bar_health_order                 "3791"
hud_bar_health_place                 "face"
hud_bar_health_show                  "1"
hud_bar_health_width                 "125"
hud_democlock_show                   "0"
hud_face_align_x                     "right"
hud_face_align_y                     "center"
hud_face_order                       "96"
hud_face_place                       "group2"
hud_face_scale                       "1.3333333333333"
hud_fps_align_y                      "center"
hud_fps_decimals                     "0"
hud_fps_order                        "10"
hud_fps_place                        "screen"
hud_fps_show                         "0"
hud_gameclock_align_x                "center"
hud_gameclock_align_y                "center"
hud_gameclock_blink                  "0"
hud_gameclock_place                  "group5"
hud_group1_align_x                   "before"
hud_group1_align_y                   "center"
hud_group1_frame                     "0.6"
hud_group1_height                    "28"
hud_group1_order                     "4"
hud_group1_place                     "group2"
hud_group1_pos_x                     "-5"
hud_group1_show                      "1"
hud_group1_width                     "159"
hud_group2_align_y                   "bottom"
hud_group2_frame                     "0.7"
hud_group2_height                    "28"
hud_group2_order                     "3"
hud_group2_pos_y                     "-5"
hud_group2_show                      "1"
hud_group2_width                     "159"
hud_group3_align_x                   "after"
hud_group3_align_y                   "center"
hud_group3_frame                     "0.7"
hud_group3_height                    "28"
hud_group3_order                     "4"
hud_group3_place                     "group2"
hud_group3_pos_x                     "5"
hud_group3_show                      "1"
hud_group3_width                     "159"
hud_group4_align_x                   "right"
hud_group4_frame                     "0"
hud_group4_frame_color               "128 128 128"
hud_group4_height                    "32"
hud_group4_order                     "5"
hud_group4_pic_scalemode             "2"
hud_group4_picture                   "clock"
hud_group4_place                     "group3"
hud_group4_show                      "1"
hud_group4_width                     "32"
hud_group5_align_x                   "before"
hud_group5_frame                     "0.25"
hud_group5_frame_color               "128 128 128"
hud_group5_height                    "24"
hud_group5_order                     "6"
hud_group5_place                     "group4"
hud_group5_show                      "1"
hud_group5_width                     "125"
hud_group6_frame                     "0.4"
hud_group6_frame_color               "100 100 100"
hud_group6_height                    "123"
hud_group6_place                     "gun1"
hud_group6_pos_x                     "-25"
hud_group6_pos_y                     "-3"
hud_group6_show                      "1"
hud_group6_width                     "7"
hud_group7_height                    "56"
hud_group7_order                     "47"
hud_group7_place                     "ammo1"
hud_group7_pos_x                     "-2"
hud_group7_pos_y                     "43"
hud_group7_width                     "40"
hud_group8_height                    "62"
hud_group8_place                     ""
hud_group8_pos_x                     "251"
hud_group8_pos_y                     "-47"
hud_group8_width                     "40"
hud_gun2_align_x                     "center"
hud_gun2_order                       "11"
hud_gun2_place                       "screen"
hud_gun2_pos_x                       "-100"
hud_gun2_pos_y                       "-30"
hud_gun2_scale                       "1.5"
hud_gun2_show                        "0"
hud_gun3_align_x                     "center"
hud_gun3_align_y                     "bottom"
hud_gun3_order                       "12"
hud_gun3_place                       "screen"
hud_gun3_pos_x                       "399"
hud_gun3_pos_y                       "-278"
hud_gun3_scale                       "1.5"
hud_gun4_align_x                     "center"
hud_gun4_align_y                     "right"
hud_gun4_order                       "13"
hud_gun4_pos_x                       "30"
hud_gun4_scale                       "1.5"
hud_gun4_show                        "0"
hud_gun5_align_x                     "center"
hud_gun5_align_y                     "right"
hud_gun5_order                       "14"
hud_gun5_place                       "gun3"
hud_gun5_pos_y                       "23"
hud_gun5_scale                       "1.5"
hud_gun6_align_x                     "center"
hud_gun6_align_y                     "right"
hud_gun6_order                       "15"
hud_gun6_pos_y                       "23"
hud_gun6_scale                       "1.5"
hud_gun7_align_x                     "center"
hud_gun7_align_y                     "right"
hud_gun7_order                       "16"
hud_gun7_pos_y                       "23"
hud_gun7_scale                       "1.5"
hud_gun8_align_x                     "center"
hud_gun8_align_y                     "right"
hud_gun8_order                       "17"
hud_gun8_pos_y                       "23"
hud_gun8_scale                       "1.5"
hud_gun_align_x                      "right"
hud_gun_align_y                      "center"
hud_gun_order                        "6"
hud_gun_place                        "group3"
hud_gun_pos_x                        "8"
hud_gun_scale                        "2"
hud_health_align                     "center"
hud_health_align_x                   "center"
hud_health_item_opacity              "0.95"
hud_health_order                     "3792"
hud_health_place                     "bar_health"
hud_healthdamage_order               "3793"
hud_iammo2_order                     "1"
hud_iammo3_order                     "2"
hud_iammo4_order                     "3"
hud_iammo_order                      "35"
hud_iammo_show                       "0"
hud_iarmor_align_x                   "right"
hud_iarmor_order                     "550"
hud_iarmor_place                     "group1"
hud_iarmor_pos_x                     "1"
hud_iarmor_pos_y                     "1"
hud_iarmor_scale                     "1.3333333333333"
hud_key1_show                        "0"
hud_key2_order                       "1"
hud_key2_show                        "0"
hud_netproblem_show                  "0"
hud_ownfrags_frame                   "0"
hud_ownfrags_pos_y                   "75"
hud_ownfrags_scale                   "1"
hud_ownfrags_show                    "0"
hud_pent_align_x                     "center"
hud_pent_align_y                     "before"
hud_pent_order                       "38"
hud_pent_place                       "quad"
hud_pent_scale                       "1.5"
hud_pent_show                        "0"
hud_ping_align_x                     "right"
hud_ping_align_y                     "top"
hud_ping_blink                       "0"
hud_ping_pos_x                       "-5"
hud_ping_pos_y                       "5"
hud_ping_show_pl                     "0"
hud_quad_align_x                     "right"
hud_quad_align_y                     "center"
hud_quad_order                       "34"
hud_quad_place                       "screen"
hud_quad_scale                       "1.5"
hud_quad_show                        "0"
hud_ring_align_x                     "center"
hud_ring_order                       "35"
hud_ring_place                       "quad"
hud_ring_scale                       "1.5"
hud_ring_show                        "0"
hud_score_bar_format_small           "$[%D$]"
hud_score_bar_frame                  "0"
hud_score_bar_pos_x                  "200"
hud_score_bar_pos_y                  "5"
hud_score_bar_show                   "1"
hud_score_difference_order           "12"
hud_score_enemy_align_x              "center"
hud_score_enemy_align_y              "before"
hud_score_enemy_digits               "3"
hud_score_enemy_frame                "0.4"
hud_score_enemy_frame_color          "200 50 50"
hud_score_enemy_order                "11"
hud_score_enemy_pos_x                "47"
hud_score_enemy_pos_y                "20"
hud_score_enemy_scale                "0.5"
hud_score_enemy_show                 "1"
hud_score_enemy_style                "2"
hud_score_position_order             "13"
hud_score_team_align_x               "group2"
hud_score_team_digits                "3"
hud_score_team_frame                 "0.4"
hud_score_team_frame_color           "200 200 50"
hud_score_team_pos_x                 "268"
hud_score_team_pos_y                 "-47"
hud_score_team_scale                 "0.5"
hud_score_team_style                 "2"
hud_sigil2_order                     "1"
hud_sigil3_order                     "2"
hud_sigil4_order                     "3"
hud_speed_align_y                    "center"
hud_speed_item_opacity               "0"
hud_speed_place                      "screen"
hud_speed_pos_x                      "100"
hud_speed_pos_y                      "0"
hud_speed_text_align                 "3"
hud_suit_align_x                     "center"
hud_suit_order                       "36"
hud_suit_place                       "ring"
hud_suit_scale                       "1.5"
hud_teamfrags_show                   "0"
hud_tracking_format                  "%t %n"
hud_tracking_order                   "97"
hud_tracking_place                   "crosshair"
hud_tracking_pos_x                   "1"
hud_tracking_pos_y                   "12"
hud_tracking_scale                   "1.3"

//Player Settings
ruleset                              "smackdown"
b_switch                             "2"
w_switch                             "2"
bottomcolor                          "6"
topcolor                             "6"
name                                 "jOn"
rate                                 "30000"
skin                                 "jon"
team                                 "cute"

//Teamplay Communications
tp_weapon_order                      "78653241"

//Skin Settings
teamskin                             "t"
enemyskin                            "e"
enemyforceskins                      ""
noskins                              "2"

//Console Settings
con_funchars_mode                    "1"
con_notifylines                      "5"
con_notifytime                       "4"
con_particles_alpha                  "0"
gl_alphafont                         "0"
gl_consolefont                       "graybugs"
log_dir                              "qw/logs"
scr_conspeed                         "9999"

//Chat Settings
ignore_flood                         "2"

//FPS and EyeCandy Settings
cl_deadbodyFilter                    "2"
cl_fakeshaft                         "2"
cl_gibFilter                         "1"
cl_maxfps                            "616"
cl_model_bobbing                     "0"
cl_muzzleflash                       "0"
cl_physfps                           "77"
cl_physfps_spectator                 "0"
cl_r2g                               "1"
gl_powerupshells                     "0"
gl_powerupshells_size                "2"
gl_simpleitems                       "1"
gl_simpleitems_size                  "14"
r_drawflame                          "0"
r_explosionLight                     "0"
r_explosionType                      "5"
r_grenadeTrail                       "0"
r_lerpmuzzlehack                     "0"
r_lightflicker                       "0"
r_powerupGlow                        "2"
r_rocketTrail                        "2"

//Particle Effects
gl_bounceparticles                   "0"
gl_clipparticles                     "0"
gl_particle_blood_color              "0"
gl_particle_blood_type               "0"
gl_particle_gunshots_type            "0"
gl_particle_spikes_type              "0"
gl_particle_trail_detail             "0"
gl_particle_trail_lenght             "0"
gl_particle_trail_time               "0"
gl_particle_trail_type               "0"
gl_particle_trail_width              "0"

//Lighting
gl_colorlights                       "0"
gl_flashblend                        "1"
gl_lightmode                         "0"
gl_shaftlight                        "0"
r_dynamic                            "0"

//Turbulency and Sky Settings
gl_fogend                            "0"
gl_fogstart                          "0"
gl_turbfogDensity                    "0"
r_fastsky                            "1"
r_lavacolor                          "4 0 0"
r_telecolor                          "15 25 35"
r_watercolor                         "0 0 15"

//Weapon View Model Settings
cl_bob                               "0.0"
r_drawviewmodel                      "0.5"
r_viewmodeloffset                    "0"

//Texture Settings
gl_lerpimages                        "0"
gl_lumaTextures                      "0"
gl_miptexLevel                       "1"
gl_playermip                         "5"
gl_scaleModelTextures                "1"
gl_scaleTurbTextures                 "0"
gl_subdivide_size                    "128"
gl_texturemode2d                     "gl_linear"

//Config Management
cfg_legacy_exec                      "0"
cfg_save_sysinfo                     "1"

//OpenGL Rendering
gl_inferno_speed                     "0"
gl_inferno_trail                     "0"
gl_lightning_size                    "0"
gl_smoothmodels                      "0"
gl_triplebuffer                      "0"

//System Settings
sys_yieldcpu                         "1"

//Video Settings
vid_colorbits                        "32"
vid_conheight                        "480"
vid_conwidth                         "853"
vid_displayfrequency                 "120"
vid_forcerestoregamma                "1"
vid_mode                             "12"
vid_vsync                            "0.0"

//Sound Settings
bgmvolume                            "0.5"
cl_staticSounds                      "0"
s_ambientlevel                       "0"
s_mixahead                           "0.06"
s_noextraupdate                      "1"
volume                               "0.4"

//Input - Keyboard
cl_weaponhide                        "2"

//Input - Mouse
in_mouse                             "3"
m_pitch                              "-0.12"
m_rate                               "500"
m_yaw                                "0.1"

//Input - Misc
sensitivity                          "1"

//Network Settings
cl_c2sImpulseBackup                  "0"
cl_timeout                           "600"
cl_useproxy                          "1"

//Server Browser
sb_autoupdate                        "0"
sb_hideempty                         "0"
sb_inforetries                       "1"
sb_infospersec                       "200"
sb_infotimeout                       "400"
sb_pings                             "1"
sb_pingspersec                       "200"
sb_pingtimeout                       "400"

//Status Bar and Scoreboard
con_fragmessages                     "0"
scr_drawHFrags                       "3"
scr_newhud                           "1"
scr_scoreboard_fillcolored           "3"
scr_scoreboard_forcecolors           "0"

//Crosshair Settings
crosshair                            "1"
crosshaircolor                       "0 255 255"
crosshairimage                       "crosshair_1"
crosshairsize                        "0.9"

//Screen Settings
cl_democlock_y                       "-0.01"
cl_gameclock                         "4"
cl_gameclock_x                       "32.5"
cl_gameclock_y                       "-1"
cl_onload                            "setinfo rsnd 0"
gl_contrast                          "1.2"
gl_gamma                             "0.55"
r_tracker_flags                      "1"
r_tracker_frags                      "2"
r_tracker_time                       "6"
scr_autoid                           "2"
scr_menualpha                        "0"
scr_teaminfo                         "0"
scr_teaminfo_frame_color             "0 0 0 40"
scr_teaminfo_loc_width               "7"
scr_teaminfo_scale                   "0.8"
scr_teaminfo_weapon_style            "1"

//Screen & Powerup Blends
cl_demoplay_flash                    "1"
gl_polyblend                         "0"
v_contentblend                       "0"
v_damagecshift                       "0"
v_pentcshift                         "0.5"
v_quadcshift                         "0.5"
v_ringcshift                         "0.5"
v_suitcshift                         "0.5"

//View Settings
fov                                  "120"
v_kickpitch                          "0"
v_kickroll                           "0"
v_kicktime                           "0"
v_viewheight                         "-6"

//Match Tools
match_auto_logconsole                "2"
match_auto_minlength                 "90"
match_auto_sshot                     "1"
match_format_2on2                    "2on2/%M/%y-%m-%d_%b_[%M]"
match_format_3on3                    "3on3/%y-%m-%d_%b_[%M]"
match_format_4on4                    "4on4/%y-%m-%d_%b_[%M]"
match_format_arena                   "arena/%y-%m-%d_%p(%C)_[%M]"
match_format_coop                    "solo/%y-%m-%d_%k"
match_format_duel                    "1on1/%M/%y-%m-%d_%p_vs_%e_[%M]"
match_format_ffa                     "ffa/%M/%y-%m-%d_%p(%C)_[%M]"
match_format_race                    "race/%y-%m-%d_%p(%C)_[%M]"
match_format_solo                    "solo/%y-%m-%d_%p"
match_format_tdm                     "tdm/%y-%m-%d_(%a)_%b_[%M]"
match_format_tf_clanwar              "tf_clanwar/%y-%m-%d_(%a)_%b_[%M]"
match_format_tf_duel                 "tf_duel/%y-%m-%d_%t_vs_%e_[%M]"
match_name_on                        "off"

//Demo Handling
demo_autotrack                       "1"
demo_capture_dir                     "qw/capture"
demo_dir                             "qw/demos"
demo_format                          "qwd"
qizmo_dir                            "qw/qizmo"
qwdtools_dir                         "qw/qwdtools"

//Screenshot Settings
image_png_compression_level          "2"
scr_allowsnap                        "0"
sshot_dir                            "qw/screenshots"
sshot_format                         "jpg"

//Item Names
tp_name_gl                           "{&c2aagl&cfff}"
tp_name_rl                           "{&cf13rl&cfff}"
tp_name_lg                           "{&c2aalg&cfff}"
tp_name_ga                           "{&c0b0ga&cfff}"
tp_name_ya                           "{&cff0ya&cfff}"
tp_name_ra                           "{&cf00ra&cfff}"
tp_name_armortype_ga                 "{&c0b0g&cfff}"
tp_name_armortype_ya                 "{&cff0y&cfff}"
tp_name_armortype_ra                 "{&cf00r&cfff}"
tp_name_rockets                      "rox"
tp_name_quad                         "{&c05fquad&cfff}"
tp_name_pent                         "{&cf00pent&cfff}"
tp_name_ring                         "{&cff0ring&cfff}"
tp_name_mh                           "{&c0a0mega&cfff}"
tp_name_backpack                     "{&cf2apack&cfff}"
tp_name_enemy                        "{&cf00enemy&cfff}"
tp_name_someplace                    " "
tp_name_separator                    "$x20"

//Item Need Amounts
tp_need_weapon                       "87"
tp_need_ga                           "60"
tp_need_ya                           "60"
tp_need_ra                           "70"
tp_need_shells                       "0"
tp_need_nails                        "0"
tp_need_rockets                      "6"
tp_need_cells                        "13"
tp_need_health                       "40"

//Unsorted Variables
fraglimit                            "50"
hostname                             "Frogbot Clan Arena"
maxclients                           "8"
pm_ktjump                            "0.5"
samelevel                            "8393473"
sv_mintic                            "0"
timelimit                            "10"
watervis                             "1"

//User Created Variables
set loc_name_ga                     "ga"
set loc_name_mh                     "mega"
set loc_name_ra                     "ra"
set loc_name_separator              "$."
set loc_name_ya                     "ya"
set nick                            "jon"
set tp_version                      "v{7.2b swi1} "
set tpname                          "jon:"

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                S E L E C T E D   S O U R C E S                                 //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


sb_sourceunmarkall
sb_sourcemark "Global"

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                         A L I A S E S                                          //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


unaliasall
alias +gl                             "impulse 6 3 2; +attack"
alias -gl                             "-attack; impulse 2 1"
alias +lg                             "impulse 8 5 3 2; +attack"
alias -lg                             "-attack; impulse 2 1"
alias +ng                             "impulse 5 3 4 2; +attack"
alias -ng                             "-attack; impulse 2 1"
alias +rl                             "impulse 7 8 5 3 2; +attack"
alias -rl                             "-attack; impulse 2 1"
alias +sg                             "impulse 2; +attack"
alias -sg                             "-attack; impulse 2 1"
alias +ssg                            "impulse 3 2; +attack"
alias -ssg                            "-attack; impulse 2 1"

alias .msg.attack                     "say_team $\$tpname {&cf00attack&cfff} {&cf00[&cfff}{%d}{&cf00]&cfff} {%E}"
alias .msg.cancel                     "say_team $\$tpname cancel that"
alias .msg.coming                     "say_team $\$tpname coming [{%l}]"
alias .msg.dm2.slipped                "say_team $\      {&cf2aenemy slipped [&cfff}{tele}{&cf2a]&cfff}"
alias .msg.dm2.trickjump              "say_team $\      {&cf2aquad jump [&cfff}{%l}{&cf2a]&cfff}"
alias .msg.dm3.diss                   "say_team $\      {&cf2adiss warning [&cfff}{%l}{&cf2a]&cfff}"
alias .msg.dm3.tunnel                 "say_team $\      {&cf2aenemy going [&cfff}{ra$.tunnel}{&cf2a]&cfff}"
alias .msg.e1m2.spikes                "say_team $\      {&cf2aenemy going [&cfff}{spikes}{&cf2a]&cfff}"
alias .msg.enemy.powerup              "say_team $\$tpname $tp_name_enemy %q"
alias .msg.enemy.powerup.loc          "say_team $\$tpname $tp_name_enemy %q at [{%d}]"
alias .msg.getpent                    "say_team $\$tpname get $tp_name_pent"
alias .msg.getquad                    "say_team $\$tpname get $tp_name_quad"
alias .msg.help                       "say_team $\$tpname {&cff0help&cfff} {&cff0[&cfff}{%l}{&cff0]&cfff}"
alias .msg.kill.me.cells              "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} {&c2aac&cfff}:{$cells}"
alias .msg.kill.me.lg                 "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_lg:{$cells}"
alias .msg.kill.me.lg.rox             "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_lg:{$cells} {&cf13r&cfff}:{$rockets}"
alias .msg.kill.me.rl                 "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_rl:{$rockets}"
alias .msg.kill.me.rl.cells           "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_rl:{$rockets} {&c2aac&cfff}:{$cells}"
alias .msg.kill.me.rl.lg              "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_rl:{$rockets} $tp_name_lg:{$cells}"
alias .msg.kill.me.rox                "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} {&cf13r&cfff}:{$rockets}"
alias .msg.kill.me.rox.cells          "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} {&cf13r&cfff}:{$rockets} {&c2aac&cfff}:{$cells}"
alias .msg.lost                       "say_team $\$tpname {&cf00lost&cfff} {&cf00[&cfff}{%d}{&cf00]&cfff} {%E}"
alias .msg.lost.pack                  "say_team $\$tpname {&cf00dropped&cfff} $weapon {&cf40[&cfff}{%d}{&cf40]&cfff} {%E}"
alias .msg.need                       "say_team $\$tpname need %u [{%l}]"
alias .msg.packs                      "say_team $\$tpname {&cf2apacks&cfff} [{%d}] hurry!"
alias .msg.point                      "say_team $\$tpname %x at [{%y}]"
alias .msg.point.eyes                 "say_team $\$tpname $tp_name_enemy {&cff0eyes&cfff} at [{%y}]"
alias .msg.point.eyes.pented          "say_team $\$tpname $tp_name_enemy {&cf00pent&cfff} {&cff0eyes&cfff} at [{%y}]"
alias .msg.point.eyes.quaded          "say_team $\$tpname $tp_name_enemy {&c05fquad&cfff} {&cff0eyes&cfff} at [{%y}]"
alias .msg.point.eyes.quaded.pented   "say_team $\$tpname $tp_name_enemy {&cf00pent&cfff} {&c05fquad&cfff} {&cff0eyes&cfff} at [{%y}]"
alias .msg.point.pented               "say_team $\$tpname $tp_name_enemy {&cf00pent&cfff} at [{%y}]"
alias .msg.point.quaded               "say_team $\$tpname $tp_name_enemy {&c05fquad&cfff} at [{%y}]"
alias .msg.point.quaded.pented        "say_team $\$tpname $tp_name_enemy {&cf00pent&cfff} {&c05fquad&cfff} at [{%y}]"
alias .msg.quadover                   "say_team $\$tpname $tp_name_quad over"
alias .msg.replace                    "say_team $\$tpname replace [{%l}]"
alias .msg.safe.armor                 "say_team $\$tpname {&c0b0safe&cfff} {&c0b0[&cfff}{%l}{&c0b0]&cfff} $colored_armor / $bestweapon"
alias .msg.safe.noarmor               "say_team $\$tpname {&c0b0safe&cfff} {&c0b0[&cfff}{%l}{&c0b0]&cfff} $bestweapon"
alias .msg.status.report              "say_team $\$tpname $colored_armor/{%h} $bestweapon [{%l}] $powerups"
alias .msg.status.report.cells        "say_team $\$tpname $colored_armor/{%h} $bestweapon [{%l}] {&c2aac&cfff}:{$cells} $powerups"
alias .msg.status.report.lg           "say_team $\$tpname $colored_armor/{%h} $tp_name_lg:$cells [{%l}] $powerups"
alias .msg.status.report.lg.rox       "say_team $\$tpname $colored_armor/{%h} $tp_name_lg:$cells [{%l}] {&cf13r&cfff}:{$rockets} $powerups"
alias .msg.status.report.rl           "say_team $\$tpname $colored_armor/{%h} $tp_name_rl:$rockets [{%l}] $powerups"
alias .msg.status.report.rl.cells     "say_team $\$tpname $colored_armor/{%h} $tp_name_rl:$rockets [{%l}] {&c2aac&cfff}:{$cells} $powerups"
alias .msg.status.report.rl.lg        "say_team $\$tpname $colored_armor/{%h} $tp_name_rl:$rockets $tp_name_lg:$cells [{%l}] $powerups"
alias .msg.status.report.rox          "say_team $\$tpname $colored_armor/{%h} $bestweapon [{%l}] {&cf13r&cfff}:{$rockets} $powerups"
alias .msg.status.report.rox.cells    "say_team $\$tpname $colored_armor/{%h} $bestweapon [{%l}] {&cf13r&cfff}:{$rockets} {&c2aac&cfff}:{$cells} $powerups"
alias .msg.team.powerup               "say_team $\$tpname {&c0b0team&cfff} %p"
alias .msg.team.powerup.need          "say_team $\$tpname {&c0b0team&cfff} %p [{%l}] need %u "
alias .msg.took                       "say_team $\$tpname took $took [{%Y}]"
alias .msg.took.died                  "say_team $\$tpname took $took and died [{%d}]"
alias .msg.took.powerup               "say_team $\$tpname {&c0b0team&cfff} %p"
alias .msg.took.powerup.died          "say_team $\$tpname $took over"
alias __cancel                        ".msg.cancel"
alias __coming                        "if ('$health' < '1') then __lost else .msg.coming"
alias __dm2                           "if ('$location' = 'quad$.low') then .msg.dm2.trickjump else .msg.dm2.slipped"
alias __dm3                           ".msg.dm3.tunnel"
alias __e1m2                          ".msg.e1m2.spikes"
alias __enemy_powerup                 "if ('$health' < '1') then .msg.enemy.powerup.loc else .msg.enemy.powerup"
alias __getpent                       ".msg.getpent"
alias __getquad                       ".msg.getquad"
alias __help                          "if ('$health' < '1') then .msg.attack else .msg.help"
alias __kill_me                       "if ('$bestweapon' = '$tp_name_lg') then __kill_me_lg_check else if ('$bestweapon' = '$tp_name_rl') then __kill_me_rl_check else __kill_me_check"
alias __kill_me_check                 "if ('$rockets' > '0') then __kill_me_rox_check else if ('$cells' > '0') then .msg.kill.me.cells else"
alias __kill_me_lg_check              "if ('$rockets' > '0') then .msg.kill.me.lg.rox else .msg.kill.me.lg"
alias __kill_me_rl_check              "if ('$tp_name_lg' isin '$weapons') then .msg.kill.me.rl.lg else if ('$cells' > '0') then .msg.kill.me.rl.cells else .msg.kill.me.rl"
alias __kill_me_rox_check             "if ('$cells' > '0') then .msg.kill.me.rox.cells else .msg.kill.me.rox"
alias __lost                          "if ('$weapon' = '$tp_name_rl') then .msg.lost.pack else if ('$weapon' = '$tp_name_lg') then .msg.lost.pack else .msg.lost"
alias __need_check                    "if ('$need' == '$tp_name_nothing') then else .msg.need"
alias __need_team_powerup             "if ('$powerups' == '') then __need_check else __need_team_powerup_check"
alias __need_team_powerup_check       "if ('$need' == '$tp_name_nothing') then .msg.team.powerup else .msg.team.powerup.need"
alias __packs                         ".msg.packs"
alias __point                         "if ('$tp_name_nothing' isin '$point') then else if ('$ledpoint' = '$tp_name_status_green') then else if ('$ledpoint') = '$tp_name_status_red') then __point_powerup else .msg.point"
alias __point_eyes                    "if ('$tp_name_quaded' isin '$point') then __point_eyes_quaded else if ('$tp_name_pented') isin '$point') then .msg.point_eyes_pented else .msg.point.eyes"
alias __point_eyes_quaded             "if ('$tp_name_pented' isin '$point') then .msg.point.eyes.quad.pented else .msg.point.eyes.quaded"
alias __point_powerup                 "if ('$tp_name_eyes' isin '$point') then __point_eyes else if ('$tp_name_quaded' isin '$point') then __point_quaded else if ('$tp_name_pented' isin '$point') then .msg.point.pented else .msg.point"
alias __point_quaded                  "if ('$tp_name_pented' isin '$point') then .msg.point.quaded.pented else .msg.point.quaded"
alias __quadover                      ".msg.quadover"
alias __replace                       "if ('$health' < '1') then __lost else .msg.replace"
alias __safe                          "if ('$health' < '1') then __lost else __safe_check_armor"
alias __safe_check_armor              "if ('$armor' < '1') then .msg.safe.noarmor else .msg.safe.armor"
alias __slipped                       "if ('$mapname' = 'dm2') then __dm2 else if ('$mapname' = 'dm3') then __dm3 else if ('$mapname' = 'e1m2') then __e1m2"
alias __status_report                 "if ('$health' < '1') then __lost else if ('$bestweapon' = '$tp_name_lg') then __status_report_lg_check else if ('$bestweapon' = '$tp_name_rl') then __status_report_rl_check else __status_report_normal"
alias __status_report_lg_check        "if ('$rockets' > '0') then .msg.status.report.lg.rox else .msg.status.report.lg"
alias __status_report_normal          "if ('$cells' > '0') then __status_report_normal_check else if ('$rockets' > '0') then .msg.status.report.rox else .msg.status.report"
alias __status_report_normal_check    "if ('$rockets' > '0') then .msg.status.report.rox.cells else .msg.status.report.cells"
alias __status_report_rl_check        "if ('$tp_name_lg' isin '$weapons') then .msg.status.report.rl.lg else if ('$cells' > '0') then .msg.status.report.rl.cells else .msg.status.report.rl"
alias __took                          "if ('$took' == '$tp_name_nothing') then else if ('$health' < '1') then __took_died else if ('$took' isin '$tp_name_pent $tp_name_quad $tp_name_ring') then .msg.took.powerup else .msg.took"
alias __took_died                     "if ('$took' isin '$tp_name_pent $tp_name_quad $tp_name_ring') then .msg.took.powerup.died else .msg.took.died"
alias __took_old                      "if ('$took' == '$tp_name_nothing') then else if ('$took' isin '$tp_name_pent $tp_name_quad $tp_name_ring') then .msg.took.powerup else .msg.took"
alias bot_1on1                        "exec configs/fb_1on1.cfg"
alias bot_2on2                        "exec configs/fb_2on2.cfg;team blue;color 13"
alias bot_4on4                        "exec configs/fb_4on4.cfg;team blue;color 13"
alias bot_arena                       "exec configs/fb_arena.cfg"
alias bot_carena                      "exec configs/fb_ca.cfg"
alias bot_ffa                         "exec configs/fb_ffa.cfg"
alias gl                              "bind mouse1 +gl"
alias lg                              "bind mouse1 +lg"
alias ng                              "bind mouse1 +ng"
alias sg                              "impulse 2;wait;bind mouse1 +sg"
alias sng                             "impulse 8 5 3 2 4 1;alias togg ssg"
alias ssg                             "bind mouse1 +ssg"
alias tpver                           "say_team Slackers TP Config $tp_version"

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                       Q W 2 6 2   H U D                                        //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////



////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                               T E A M P L A Y   C O M M A N D S                                //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////



tp_pickup    powerups weapons armor mh pack cells rockets 
tp_took      powerups weapons armor mh pack cells rockets 
tp_point     powerups weapons armor players mh pack cells rockets 

filter       clear


////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                          M I S C E L L A N E O U S   C O M M A N D S                           //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


mapgroup 2fort5 2fort5r 
mapgroup mbases mbasesr 


floodprot 9 9 1

hud_recalculate


////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                   P L U S   C O M M A N D S                                    //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


-moveup
-movedown
-left
-right
-forward
-back
-lookup
-lookdown
-strafe
-moveleft
-moveright
-speed
-attack
-use
-jump
-klook
-mlook
-showscores
-showteamscores

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                    K E Y   B I N D I N G S                                     //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


unbindall
bind  TAB           "+showscores"
bind  ENTER         "messagemode"
bind  ESCAPE        "togglemenu"
bind  SPACE         "+gl"
bind  1             "__status_report"
bind  2             "__coming"
bind  3             "__getquad"
bind  4             "__getpent"
bind  5             "__safe"
bind  6             "__lost"
bind  7             "__enemy_powerup"
bind  8             "__quadover"
bind  `             "toggleconsole"
bind  a             "+moveleft"
bind  c             "__need_team_powerup"
bind  d             "+moveright"
bind  e             "ssg"
bind  f             "shownick; __point"
bind  m             "ng"
bind  q             "sg"
bind  r             "lg"
bind  s             "+back"
bind  t             "messagemode"
bind  w             "+forward"
bind  x             "__slipped"
bind  y             "messagemode2"
bind  z             "__help"
bind  ~             "toggleconsole"
bind  CTRL          "+jump"
bind  F12           "screenshot"
bind  PGDN          "break"
bind  PGUP          "ready"
bind  MOUSE1        "+lg"
bind  MOUSE2        "+rl"
bind  MOUSE3        "shownick"
bind  MWHEELUP      "__took"
bind  MWHEELDOWN    "say :)"
Comments
You have to be logged in to be able to post a comment.
Username:
Password: