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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// ///
/// ///
/// E Z Q U A K E C O N F I G U R A T I O N ///
/// ///
/// ///
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// C O M M A N D L I N E //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
// ezquake-gl.exe
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// V A R I A B L E S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
//Only variables with non-default values are listed below.
//You can use "cfg_save_unchanged 1" to save all variables.
//Menu
menu_advanced "1"
//MultiView Demos
mvd_info_setup "%6n %3f %10l %4a %4h %3w"
//MQWCL HUD
hud_ammo1_align "center"
hud_ammo1_align_x "center"
hud_ammo1_align_y "center"
hud_ammo1_frame "0.3"
hud_ammo1_frame_color "255 100 0"
hud_ammo1_item_opacity "1"
hud_ammo1_order "46"
hud_ammo1_place ""
hud_ammo1_pos_x "399"
hud_ammo1_pos_y "72"
hud_ammo1_scale "0.5"
hud_ammo1_show "1"
hud_ammo2_align "center"
hud_ammo2_align_x "center"
hud_ammo2_align_y "center"
hud_ammo2_frame "0.3"
hud_ammo2_frame_color "0 150 255"
hud_ammo2_item_opacity "1"
hud_ammo2_order "47"
hud_ammo2_pos_y "13"
hud_ammo2_scale "0.5"
hud_ammo2_show "1"
hud_ammo3_align "center"
hud_ammo3_align_x "center"
hud_ammo3_align_y "center"
hud_ammo3_frame "0.3"
hud_ammo3_frame_color "255 40 40"
hud_ammo3_item_opacity "1"
hud_ammo3_order "48"
hud_ammo3_pos_y "13"
hud_ammo3_scale "0.5"
hud_ammo3_show "1"
hud_ammo4_align "center"
hud_ammo4_align_x "center"
hud_ammo4_align_y "center"
hud_ammo4_frame "0.3"
hud_ammo4_frame_color "255 255 255"
hud_ammo4_item_opacity "1"
hud_ammo4_order "52"
hud_ammo4_pos_y "13"
hud_ammo4_scale "0.5"
hud_ammo4_show "1"
hud_ammo_align "center"
hud_ammo_align_x "center"
hud_ammo_order "34"
hud_ammo_place "group4"
hud_ammo_pos_x "0"
hud_ammo_show "0"
hud_armor_align "center"
hud_armor_align_x "center"
hud_armor_item_opacity "0.95"
hud_armor_order "3789"
hud_armor_place "bar_armor"
hud_armor_pos_x "0"
hud_armordamage_order "3790"
hud_bar_armor_align_x "before"
hud_bar_armor_color_unnatural "128 128 128 128"
hud_bar_armor_height "24"
hud_bar_armor_order "619"
hud_bar_armor_place "iarmor"
hud_bar_armor_pos_y "-1"
hud_bar_armor_show "1"
hud_bar_armor_width "125"
hud_bar_health_align_x "before"
hud_bar_health_direction "1"
hud_bar_health_height "24"
hud_bar_health_order "3791"
hud_bar_health_place "face"
hud_bar_health_show "1"
hud_bar_health_width "125"
hud_democlock_show "0"
hud_face_align_x "right"
hud_face_align_y "center"
hud_face_order "96"
hud_face_place "group2"
hud_face_scale "1.3333333333333"
hud_fps_align_y "center"
hud_fps_decimals "0"
hud_fps_order "10"
hud_fps_place "screen"
hud_fps_show "0"
hud_gameclock_align_x "center"
hud_gameclock_align_y "center"
hud_gameclock_blink "0"
hud_gameclock_place "group5"
hud_group1_align_x "before"
hud_group1_align_y "center"
hud_group1_frame "0.6"
hud_group1_height "28"
hud_group1_order "4"
hud_group1_place "group2"
hud_group1_pos_x "-5"
hud_group1_show "1"
hud_group1_width "159"
hud_group2_align_y "bottom"
hud_group2_frame "0.7"
hud_group2_height "28"
hud_group2_order "3"
hud_group2_pos_y "-5"
hud_group2_show "1"
hud_group2_width "159"
hud_group3_align_x "after"
hud_group3_align_y "center"
hud_group3_frame "0.7"
hud_group3_height "28"
hud_group3_order "4"
hud_group3_place "group2"
hud_group3_pos_x "5"
hud_group3_show "1"
hud_group3_width "159"
hud_group4_align_x "right"
hud_group4_frame "0"
hud_group4_frame_color "128 128 128"
hud_group4_height "32"
hud_group4_order "5"
hud_group4_pic_scalemode "2"
hud_group4_picture "clock"
hud_group4_place "group3"
hud_group4_show "1"
hud_group4_width "32"
hud_group5_align_x "before"
hud_group5_frame "0.25"
hud_group5_frame_color "128 128 128"
hud_group5_height "24"
hud_group5_order "6"
hud_group5_place "group4"
hud_group5_show "1"
hud_group5_width "125"
hud_group6_frame "0.4"
hud_group6_frame_color "100 100 100"
hud_group6_height "123"
hud_group6_place "gun1"
hud_group6_pos_x "-25"
hud_group6_pos_y "-3"
hud_group6_show "1"
hud_group6_width "7"
hud_group7_height "56"
hud_group7_order "47"
hud_group7_place "ammo1"
hud_group7_pos_x "-2"
hud_group7_pos_y "43"
hud_group7_width "40"
hud_group8_height "62"
hud_group8_place ""
hud_group8_pos_x "251"
hud_group8_pos_y "-47"
hud_group8_width "40"
hud_gun2_align_x "center"
hud_gun2_order "11"
hud_gun2_place "screen"
hud_gun2_pos_x "-100"
hud_gun2_pos_y "-30"
hud_gun2_scale "1.5"
hud_gun2_show "0"
hud_gun3_align_x "center"
hud_gun3_align_y "bottom"
hud_gun3_order "12"
hud_gun3_place "screen"
hud_gun3_pos_x "399"
hud_gun3_pos_y "-278"
hud_gun3_scale "1.5"
hud_gun4_align_x "center"
hud_gun4_align_y "right"
hud_gun4_order "13"
hud_gun4_pos_x "30"
hud_gun4_scale "1.5"
hud_gun4_show "0"
hud_gun5_align_x "center"
hud_gun5_align_y "right"
hud_gun5_order "14"
hud_gun5_place "gun3"
hud_gun5_pos_y "23"
hud_gun5_scale "1.5"
hud_gun6_align_x "center"
hud_gun6_align_y "right"
hud_gun6_order "15"
hud_gun6_pos_y "23"
hud_gun6_scale "1.5"
hud_gun7_align_x "center"
hud_gun7_align_y "right"
hud_gun7_order "16"
hud_gun7_pos_y "23"
hud_gun7_scale "1.5"
hud_gun8_align_x "center"
hud_gun8_align_y "right"
hud_gun8_order "17"
hud_gun8_pos_y "23"
hud_gun8_scale "1.5"
hud_gun_align_x "right"
hud_gun_align_y "center"
hud_gun_order "6"
hud_gun_place "group3"
hud_gun_pos_x "8"
hud_gun_scale "2"
hud_health_align "center"
hud_health_align_x "center"
hud_health_item_opacity "0.95"
hud_health_order "3792"
hud_health_place "bar_health"
hud_healthdamage_order "3793"
hud_iammo2_order "1"
hud_iammo3_order "2"
hud_iammo4_order "3"
hud_iammo_order "35"
hud_iammo_show "0"
hud_iarmor_align_x "right"
hud_iarmor_order "550"
hud_iarmor_place "group1"
hud_iarmor_pos_x "1"
hud_iarmor_pos_y "1"
hud_iarmor_scale "1.3333333333333"
hud_key1_show "0"
hud_key2_order "1"
hud_key2_show "0"
hud_netproblem_show "0"
hud_ownfrags_frame "0"
hud_ownfrags_pos_y "75"
hud_ownfrags_scale "1"
hud_ownfrags_show "0"
hud_pent_align_x "center"
hud_pent_align_y "before"
hud_pent_order "38"
hud_pent_place "quad"
hud_pent_scale "1.5"
hud_pent_show "0"
hud_ping_align_x "right"
hud_ping_align_y "top"
hud_ping_blink "0"
hud_ping_pos_x "-5"
hud_ping_pos_y "5"
hud_ping_show_pl "0"
hud_quad_align_x "right"
hud_quad_align_y "center"
hud_quad_order "34"
hud_quad_place "screen"
hud_quad_scale "1.5"
hud_quad_show "0"
hud_ring_align_x "center"
hud_ring_order "35"
hud_ring_place "quad"
hud_ring_scale "1.5"
hud_ring_show "0"
hud_score_bar_format_small "$[%D$]"
hud_score_bar_frame "0"
hud_score_bar_pos_x "200"
hud_score_bar_pos_y "5"
hud_score_bar_show "1"
hud_score_difference_order "12"
hud_score_enemy_align_x "center"
hud_score_enemy_align_y "before"
hud_score_enemy_digits "3"
hud_score_enemy_frame "0.4"
hud_score_enemy_frame_color "200 50 50"
hud_score_enemy_order "11"
hud_score_enemy_pos_x "47"
hud_score_enemy_pos_y "20"
hud_score_enemy_scale "0.5"
hud_score_enemy_show "1"
hud_score_enemy_style "2"
hud_score_position_order "13"
hud_score_team_align_x "group2"
hud_score_team_digits "3"
hud_score_team_frame "0.4"
hud_score_team_frame_color "200 200 50"
hud_score_team_pos_x "268"
hud_score_team_pos_y "-47"
hud_score_team_scale "0.5"
hud_score_team_style "2"
hud_sigil2_order "1"
hud_sigil3_order "2"
hud_sigil4_order "3"
hud_speed_align_y "center"
hud_speed_item_opacity "0"
hud_speed_place "screen"
hud_speed_pos_x "100"
hud_speed_pos_y "0"
hud_speed_text_align "3"
hud_suit_align_x "center"
hud_suit_order "36"
hud_suit_place "ring"
hud_suit_scale "1.5"
hud_teamfrags_show "0"
hud_tracking_format "%t %n"
hud_tracking_order "97"
hud_tracking_place "crosshair"
hud_tracking_pos_x "1"
hud_tracking_pos_y "12"
hud_tracking_scale "1.3"
//Player Settings
ruleset "smackdown"
b_switch "2"
w_switch "2"
bottomcolor "6"
topcolor "6"
name "jOn"
rate "30000"
skin "jon"
team "cute"
//Teamplay Communications
tp_weapon_order "78653241"
//Skin Settings
teamskin "t"
enemyskin "e"
enemyforceskins ""
noskins "2"
//Console Settings
con_funchars_mode "1"
con_notifylines "5"
con_notifytime "4"
con_particles_alpha "0"
gl_alphafont "0"
gl_consolefont "graybugs"
log_dir "qw/logs"
scr_conspeed "9999"
//Chat Settings
ignore_flood "2"
//FPS and EyeCandy Settings
cl_deadbodyFilter "2"
cl_fakeshaft "2"
cl_gibFilter "1"
cl_maxfps "616"
cl_model_bobbing "0"
cl_muzzleflash "0"
cl_physfps "77"
cl_physfps_spectator "0"
cl_r2g "1"
gl_powerupshells "0"
gl_powerupshells_size "2"
gl_simpleitems "1"
gl_simpleitems_size "14"
r_drawflame "0"
r_explosionLight "0"
r_explosionType "5"
r_grenadeTrail "0"
r_lerpmuzzlehack "0"
r_lightflicker "0"
r_powerupGlow "2"
r_rocketTrail "2"
//Particle Effects
gl_bounceparticles "0"
gl_clipparticles "0"
gl_particle_blood_color "0"
gl_particle_blood_type "0"
gl_particle_gunshots_type "0"
gl_particle_spikes_type "0"
gl_particle_trail_detail "0"
gl_particle_trail_lenght "0"
gl_particle_trail_time "0"
gl_particle_trail_type "0"
gl_particle_trail_width "0"
//Lighting
gl_colorlights "0"
gl_flashblend "1"
gl_lightmode "0"
gl_shaftlight "0"
r_dynamic "0"
//Turbulency and Sky Settings
gl_fogend "0"
gl_fogstart "0"
gl_turbfogDensity "0"
r_fastsky "1"
r_lavacolor "4 0 0"
r_telecolor "15 25 35"
r_watercolor "0 0 15"
//Weapon View Model Settings
cl_bob "0.0"
r_drawviewmodel "0.5"
r_viewmodeloffset "0"
//Texture Settings
gl_lerpimages "0"
gl_lumaTextures "0"
gl_miptexLevel "1"
gl_playermip "5"
gl_scaleModelTextures "1"
gl_scaleTurbTextures "0"
gl_subdivide_size "128"
gl_texturemode2d "gl_linear"
//Config Management
cfg_legacy_exec "0"
cfg_save_sysinfo "1"
//OpenGL Rendering
gl_inferno_speed "0"
gl_inferno_trail "0"
gl_lightning_size "0"
gl_smoothmodels "0"
gl_triplebuffer "0"
//System Settings
sys_yieldcpu "1"
//Video Settings
vid_colorbits "32"
vid_conheight "480"
vid_conwidth "853"
vid_displayfrequency "120"
vid_forcerestoregamma "1"
vid_mode "12"
vid_vsync "0.0"
//Sound Settings
bgmvolume "0.5"
cl_staticSounds "0"
s_ambientlevel "0"
s_mixahead "0.06"
s_noextraupdate "1"
volume "0.4"
//Input - Keyboard
cl_weaponhide "2"
//Input - Mouse
in_mouse "3"
m_pitch "-0.12"
m_rate "500"
m_yaw "0.1"
//Input - Misc
sensitivity "1"
//Network Settings
cl_c2sImpulseBackup "0"
cl_timeout "600"
cl_useproxy "1"
//Server Browser
sb_autoupdate "0"
sb_hideempty "0"
sb_inforetries "1"
sb_infospersec "200"
sb_infotimeout "400"
sb_pings "1"
sb_pingspersec "200"
sb_pingtimeout "400"
//Status Bar and Scoreboard
con_fragmessages "0"
scr_drawHFrags "3"
scr_newhud "1"
scr_scoreboard_fillcolored "3"
scr_scoreboard_forcecolors "0"
//Crosshair Settings
crosshair "1"
crosshaircolor "0 255 255"
crosshairimage "crosshair_1"
crosshairsize "0.9"
//Screen Settings
cl_democlock_y "-0.01"
cl_gameclock "4"
cl_gameclock_x "32.5"
cl_gameclock_y "-1"
cl_onload "setinfo rsnd 0"
gl_contrast "1.2"
gl_gamma "0.55"
r_tracker_flags "1"
r_tracker_frags "2"
r_tracker_time "6"
scr_autoid "2"
scr_menualpha "0"
scr_teaminfo "0"
scr_teaminfo_frame_color "0 0 0 40"
scr_teaminfo_loc_width "7"
scr_teaminfo_scale "0.8"
scr_teaminfo_weapon_style "1"
//Screen & Powerup Blends
cl_demoplay_flash "1"
gl_polyblend "0"
v_contentblend "0"
v_damagecshift "0"
v_pentcshift "0.5"
v_quadcshift "0.5"
v_ringcshift "0.5"
v_suitcshift "0.5"
//View Settings
fov "120"
v_kickpitch "0"
v_kickroll "0"
v_kicktime "0"
v_viewheight "-6"
//Match Tools
match_auto_logconsole "2"
match_auto_minlength "90"
match_auto_sshot "1"
match_format_2on2 "2on2/%M/%y-%m-%d_%b_[%M]"
match_format_3on3 "3on3/%y-%m-%d_%b_[%M]"
match_format_4on4 "4on4/%y-%m-%d_%b_[%M]"
match_format_arena "arena/%y-%m-%d_%p(%C)_[%M]"
match_format_coop "solo/%y-%m-%d_%k"
match_format_duel "1on1/%M/%y-%m-%d_%p_vs_%e_[%M]"
match_format_ffa "ffa/%M/%y-%m-%d_%p(%C)_[%M]"
match_format_race "race/%y-%m-%d_%p(%C)_[%M]"
match_format_solo "solo/%y-%m-%d_%p"
match_format_tdm "tdm/%y-%m-%d_(%a)_%b_[%M]"
match_format_tf_clanwar "tf_clanwar/%y-%m-%d_(%a)_%b_[%M]"
match_format_tf_duel "tf_duel/%y-%m-%d_%t_vs_%e_[%M]"
match_name_on "off"
//Demo Handling
demo_autotrack "1"
demo_capture_dir "qw/capture"
demo_dir "qw/demos"
demo_format "qwd"
qizmo_dir "qw/qizmo"
qwdtools_dir "qw/qwdtools"
//Screenshot Settings
image_png_compression_level "2"
scr_allowsnap "0"
sshot_dir "qw/screenshots"
sshot_format "jpg"
//Item Names
tp_name_gl "{&c2aagl&cfff}"
tp_name_rl "{&cf13rl&cfff}"
tp_name_lg "{&c2aalg&cfff}"
tp_name_ga "{&c0b0ga&cfff}"
tp_name_ya "{&cff0ya&cfff}"
tp_name_ra "{&cf00ra&cfff}"
tp_name_armortype_ga "{&c0b0g&cfff}"
tp_name_armortype_ya "{&cff0y&cfff}"
tp_name_armortype_ra "{&cf00r&cfff}"
tp_name_rockets "rox"
tp_name_quad "{&c05fquad&cfff}"
tp_name_pent "{&cf00pent&cfff}"
tp_name_ring "{&cff0ring&cfff}"
tp_name_mh "{&c0a0mega&cfff}"
tp_name_backpack "{&cf2apack&cfff}"
tp_name_enemy "{&cf00enemy&cfff}"
tp_name_someplace " "
tp_name_separator "$x20"
//Item Need Amounts
tp_need_weapon "87"
tp_need_ga "60"
tp_need_ya "60"
tp_need_ra "70"
tp_need_shells "0"
tp_need_nails "0"
tp_need_rockets "6"
tp_need_cells "13"
tp_need_health "40"
//Unsorted Variables
fraglimit "50"
hostname "Frogbot Clan Arena"
maxclients "8"
pm_ktjump "0.5"
samelevel "8393473"
sv_mintic "0"
timelimit "10"
watervis "1"
//User Created Variables
set loc_name_ga "ga"
set loc_name_mh "mega"
set loc_name_ra "ra"
set loc_name_separator "$."
set loc_name_ya "ya"
set nick "jon"
set tp_version "v{7.2b swi1} "
set tpname "jon:"
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// S E L E C T E D S O U R C E S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
sb_sourceunmarkall
sb_sourcemark "Global"
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// A L I A S E S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
unaliasall
alias +gl "impulse 6 3 2; +attack"
alias -gl "-attack; impulse 2 1"
alias +lg "impulse 8 5 3 2; +attack"
alias -lg "-attack; impulse 2 1"
alias +ng "impulse 5 3 4 2; +attack"
alias -ng "-attack; impulse 2 1"
alias +rl "impulse 7 8 5 3 2; +attack"
alias -rl "-attack; impulse 2 1"
alias +sg "impulse 2; +attack"
alias -sg "-attack; impulse 2 1"
alias +ssg "impulse 3 2; +attack"
alias -ssg "-attack; impulse 2 1"
alias .msg.attack "say_team $\$tpname {&cf00attack&cfff} {&cf00[&cfff}{%d}{&cf00]&cfff} {%E}"
alias .msg.cancel "say_team $\$tpname cancel that"
alias .msg.coming "say_team $\$tpname coming [{%l}]"
alias .msg.dm2.slipped "say_team $\ {&cf2aenemy slipped [&cfff}{tele}{&cf2a]&cfff}"
alias .msg.dm2.trickjump "say_team $\ {&cf2aquad jump [&cfff}{%l}{&cf2a]&cfff}"
alias .msg.dm3.diss "say_team $\ {&cf2adiss warning [&cfff}{%l}{&cf2a]&cfff}"
alias .msg.dm3.tunnel "say_team $\ {&cf2aenemy going [&cfff}{ra$.tunnel}{&cf2a]&cfff}"
alias .msg.e1m2.spikes "say_team $\ {&cf2aenemy going [&cfff}{spikes}{&cf2a]&cfff}"
alias .msg.enemy.powerup "say_team $\$tpname $tp_name_enemy %q"
alias .msg.enemy.powerup.loc "say_team $\$tpname $tp_name_enemy %q at [{%d}]"
alias .msg.getpent "say_team $\$tpname get $tp_name_pent"
alias .msg.getquad "say_team $\$tpname get $tp_name_quad"
alias .msg.help "say_team $\$tpname {&cff0help&cfff} {&cff0[&cfff}{%l}{&cff0]&cfff}"
alias .msg.kill.me.cells "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} {&c2aac&cfff}:{$cells}"
alias .msg.kill.me.lg "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_lg:{$cells}"
alias .msg.kill.me.lg.rox "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_lg:{$cells} {&cf13r&cfff}:{$rockets}"
alias .msg.kill.me.rl "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_rl:{$rockets}"
alias .msg.kill.me.rl.cells "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_rl:{$rockets} {&c2aac&cfff}:{$cells}"
alias .msg.kill.me.rl.lg "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_rl:{$rockets} $tp_name_lg:{$cells}"
alias .msg.kill.me.rox "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} {&cf13r&cfff}:{$rockets}"
alias .msg.kill.me.rox.cells "say_team $\$tpname {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} {&cf13r&cfff}:{$rockets} {&c2aac&cfff}:{$cells}"
alias .msg.lost "say_team $\$tpname {&cf00lost&cfff} {&cf00[&cfff}{%d}{&cf00]&cfff} {%E}"
alias .msg.lost.pack "say_team $\$tpname {&cf00dropped&cfff} $weapon {&cf40[&cfff}{%d}{&cf40]&cfff} {%E}"
alias .msg.need "say_team $\$tpname need %u [{%l}]"
alias .msg.packs "say_team $\$tpname {&cf2apacks&cfff} [{%d}] hurry!"
alias .msg.point "say_team $\$tpname %x at [{%y}]"
alias .msg.point.eyes "say_team $\$tpname $tp_name_enemy {&cff0eyes&cfff} at [{%y}]"
alias .msg.point.eyes.pented "say_team $\$tpname $tp_name_enemy {&cf00pent&cfff} {&cff0eyes&cfff} at [{%y}]"
alias .msg.point.eyes.quaded "say_team $\$tpname $tp_name_enemy {&c05fquad&cfff} {&cff0eyes&cfff} at [{%y}]"
alias .msg.point.eyes.quaded.pented "say_team $\$tpname $tp_name_enemy {&cf00pent&cfff} {&c05fquad&cfff} {&cff0eyes&cfff} at [{%y}]"
alias .msg.point.pented "say_team $\$tpname $tp_name_enemy {&cf00pent&cfff} at [{%y}]"
alias .msg.point.quaded "say_team $\$tpname $tp_name_enemy {&c05fquad&cfff} at [{%y}]"
alias .msg.point.quaded.pented "say_team $\$tpname $tp_name_enemy {&cf00pent&cfff} {&c05fquad&cfff} at [{%y}]"
alias .msg.quadover "say_team $\$tpname $tp_name_quad over"
alias .msg.replace "say_team $\$tpname replace [{%l}]"
alias .msg.safe.armor "say_team $\$tpname {&c0b0safe&cfff} {&c0b0[&cfff}{%l}{&c0b0]&cfff} $colored_armor / $bestweapon"
alias .msg.safe.noarmor "say_team $\$tpname {&c0b0safe&cfff} {&c0b0[&cfff}{%l}{&c0b0]&cfff} $bestweapon"
alias .msg.status.report "say_team $\$tpname $colored_armor/{%h} $bestweapon [{%l}] $powerups"
alias .msg.status.report.cells "say_team $\$tpname $colored_armor/{%h} $bestweapon [{%l}] {&c2aac&cfff}:{$cells} $powerups"
alias .msg.status.report.lg "say_team $\$tpname $colored_armor/{%h} $tp_name_lg:$cells [{%l}] $powerups"
alias .msg.status.report.lg.rox "say_team $\$tpname $colored_armor/{%h} $tp_name_lg:$cells [{%l}] {&cf13r&cfff}:{$rockets} $powerups"
alias .msg.status.report.rl "say_team $\$tpname $colored_armor/{%h} $tp_name_rl:$rockets [{%l}] $powerups"
alias .msg.status.report.rl.cells "say_team $\$tpname $colored_armor/{%h} $tp_name_rl:$rockets [{%l}] {&c2aac&cfff}:{$cells} $powerups"
alias .msg.status.report.rl.lg "say_team $\$tpname $colored_armor/{%h} $tp_name_rl:$rockets $tp_name_lg:$cells [{%l}] $powerups"
alias .msg.status.report.rox "say_team $\$tpname $colored_armor/{%h} $bestweapon [{%l}] {&cf13r&cfff}:{$rockets} $powerups"
alias .msg.status.report.rox.cells "say_team $\$tpname $colored_armor/{%h} $bestweapon [{%l}] {&cf13r&cfff}:{$rockets} {&c2aac&cfff}:{$cells} $powerups"
alias .msg.team.powerup "say_team $\$tpname {&c0b0team&cfff} %p"
alias .msg.team.powerup.need "say_team $\$tpname {&c0b0team&cfff} %p [{%l}] need %u "
alias .msg.took "say_team $\$tpname took $took [{%Y}]"
alias .msg.took.died "say_team $\$tpname took $took and died [{%d}]"
alias .msg.took.powerup "say_team $\$tpname {&c0b0team&cfff} %p"
alias .msg.took.powerup.died "say_team $\$tpname $took over"
alias __cancel ".msg.cancel"
alias __coming "if ('$health' < '1') then __lost else .msg.coming"
alias __dm2 "if ('$location' = 'quad$.low') then .msg.dm2.trickjump else .msg.dm2.slipped"
alias __dm3 ".msg.dm3.tunnel"
alias __e1m2 ".msg.e1m2.spikes"
alias __enemy_powerup "if ('$health' < '1') then .msg.enemy.powerup.loc else .msg.enemy.powerup"
alias __getpent ".msg.getpent"
alias __getquad ".msg.getquad"
alias __help "if ('$health' < '1') then .msg.attack else .msg.help"
alias __kill_me "if ('$bestweapon' = '$tp_name_lg') then __kill_me_lg_check else if ('$bestweapon' = '$tp_name_rl') then __kill_me_rl_check else __kill_me_check"
alias __kill_me_check "if ('$rockets' > '0') then __kill_me_rox_check else if ('$cells' > '0') then .msg.kill.me.cells else"
alias __kill_me_lg_check "if ('$rockets' > '0') then .msg.kill.me.lg.rox else .msg.kill.me.lg"
alias __kill_me_rl_check "if ('$tp_name_lg' isin '$weapons') then .msg.kill.me.rl.lg else if ('$cells' > '0') then .msg.kill.me.rl.cells else .msg.kill.me.rl"
alias __kill_me_rox_check "if ('$cells' > '0') then .msg.kill.me.rox.cells else .msg.kill.me.rox"
alias __lost "if ('$weapon' = '$tp_name_rl') then .msg.lost.pack else if ('$weapon' = '$tp_name_lg') then .msg.lost.pack else .msg.lost"
alias __need_check "if ('$need' == '$tp_name_nothing') then else .msg.need"
alias __need_team_powerup "if ('$powerups' == '') then __need_check else __need_team_powerup_check"
alias __need_team_powerup_check "if ('$need' == '$tp_name_nothing') then .msg.team.powerup else .msg.team.powerup.need"
alias __packs ".msg.packs"
alias __point "if ('$tp_name_nothing' isin '$point') then else if ('$ledpoint' = '$tp_name_status_green') then else if ('$ledpoint') = '$tp_name_status_red') then __point_powerup else .msg.point"
alias __point_eyes "if ('$tp_name_quaded' isin '$point') then __point_eyes_quaded else if ('$tp_name_pented') isin '$point') then .msg.point_eyes_pented else .msg.point.eyes"
alias __point_eyes_quaded "if ('$tp_name_pented' isin '$point') then .msg.point.eyes.quad.pented else .msg.point.eyes.quaded"
alias __point_powerup "if ('$tp_name_eyes' isin '$point') then __point_eyes else if ('$tp_name_quaded' isin '$point') then __point_quaded else if ('$tp_name_pented' isin '$point') then .msg.point.pented else .msg.point"
alias __point_quaded "if ('$tp_name_pented' isin '$point') then .msg.point.quaded.pented else .msg.point.quaded"
alias __quadover ".msg.quadover"
alias __replace "if ('$health' < '1') then __lost else .msg.replace"
alias __safe "if ('$health' < '1') then __lost else __safe_check_armor"
alias __safe_check_armor "if ('$armor' < '1') then .msg.safe.noarmor else .msg.safe.armor"
alias __slipped "if ('$mapname' = 'dm2') then __dm2 else if ('$mapname' = 'dm3') then __dm3 else if ('$mapname' = 'e1m2') then __e1m2"
alias __status_report "if ('$health' < '1') then __lost else if ('$bestweapon' = '$tp_name_lg') then __status_report_lg_check else if ('$bestweapon' = '$tp_name_rl') then __status_report_rl_check else __status_report_normal"
alias __status_report_lg_check "if ('$rockets' > '0') then .msg.status.report.lg.rox else .msg.status.report.lg"
alias __status_report_normal "if ('$cells' > '0') then __status_report_normal_check else if ('$rockets' > '0') then .msg.status.report.rox else .msg.status.report"
alias __status_report_normal_check "if ('$rockets' > '0') then .msg.status.report.rox.cells else .msg.status.report.cells"
alias __status_report_rl_check "if ('$tp_name_lg' isin '$weapons') then .msg.status.report.rl.lg else if ('$cells' > '0') then .msg.status.report.rl.cells else .msg.status.report.rl"
alias __took "if ('$took' == '$tp_name_nothing') then else if ('$health' < '1') then __took_died else if ('$took' isin '$tp_name_pent $tp_name_quad $tp_name_ring') then .msg.took.powerup else .msg.took"
alias __took_died "if ('$took' isin '$tp_name_pent $tp_name_quad $tp_name_ring') then .msg.took.powerup.died else .msg.took.died"
alias __took_old "if ('$took' == '$tp_name_nothing') then else if ('$took' isin '$tp_name_pent $tp_name_quad $tp_name_ring') then .msg.took.powerup else .msg.took"
alias bot_1on1 "exec configs/fb_1on1.cfg"
alias bot_2on2 "exec configs/fb_2on2.cfg;team blue;color 13"
alias bot_4on4 "exec configs/fb_4on4.cfg;team blue;color 13"
alias bot_arena "exec configs/fb_arena.cfg"
alias bot_carena "exec configs/fb_ca.cfg"
alias bot_ffa "exec configs/fb_ffa.cfg"
alias gl "bind mouse1 +gl"
alias lg "bind mouse1 +lg"
alias ng "bind mouse1 +ng"
alias sg "impulse 2;wait;bind mouse1 +sg"
alias sng "impulse 8 5 3 2 4 1;alias togg ssg"
alias ssg "bind mouse1 +ssg"
alias tpver "say_team Slackers TP Config $tp_version"
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// Q W 2 6 2 H U D //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// T E A M P L A Y C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
tp_pickup powerups weapons armor mh pack cells rockets
tp_took powerups weapons armor mh pack cells rockets
tp_point powerups weapons armor players mh pack cells rockets
filter clear
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// M I S C E L L A N E O U S C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
mapgroup 2fort5 2fort5r
mapgroup mbases mbasesr
floodprot 9 9 1
hud_recalculate
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// P L U S C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
-moveup
-movedown
-left
-right
-forward
-back
-lookup
-lookdown
-strafe
-moveleft
-moveright
-speed
-attack
-use
-jump
-klook
-mlook
-showscores
-showteamscores
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// K E Y B I N D I N G S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
unbindall
bind TAB "+showscores"
bind ENTER "messagemode"
bind ESCAPE "togglemenu"
bind SPACE "+gl"
bind 1 "__status_report"
bind 2 "__coming"
bind 3 "__getquad"
bind 4 "__getpent"
bind 5 "__safe"
bind 6 "__lost"
bind 7 "__enemy_powerup"
bind 8 "__quadover"
bind ` "toggleconsole"
bind a "+moveleft"
bind c "__need_team_powerup"
bind d "+moveright"
bind e "ssg"
bind f "shownick; __point"
bind m "ng"
bind q "sg"
bind r "lg"
bind s "+back"
bind t "messagemode"
bind w "+forward"
bind x "__slipped"
bind y "messagemode2"
bind z "__help"
bind ~ "toggleconsole"
bind CTRL "+jump"
bind F12 "screenshot"
bind PGDN "break"
bind PGUP "ready"
bind MOUSE1 "+lg"
bind MOUSE2 "+rl"
bind MOUSE3 "shownick"
bind MWHEELUP "__took"
bind MWHEELDOWN "say :)"
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