Group: Administrator
Location: Sweden
Started playing Quake TDM in 1997.

Creator of eQuake, fQuake and nQuake.
Clients  /  17 Mar 2014, 14:49
QuakeWorld is like a museum
The way I look at it, we all work at a museum. When we work on ezQuake, nQuake, MVDSV, etc, we work on polishing that old T-Ford so people who visit the museum have a pleasant stay. They don't stay for a long time, but once in a while they come visit, and their experience during those few minutes or hours is what matters. We don't expect anyone to start driving a T-Ford again. They have much more modern cars now. But we still want people to remember how it used to be like. Where it all started.
That's why I keep updating nQuake, and during the past few days, almost every version of nQuake has been updated to stay fresh. The Linux version has finally gotten addon support. Much of this is thanks to nQuake2, which I created solely for my own use (but I can't keep stuff to myself so I released it publicly), and during the creation process I thought of new ideas and fixed old bugs, which lead to improvements in nQuake that would've stayed unfixed if it wasn't for nQuake2.

nQuake2 has no fan base whatsoever. I'm basically the only one using it. I don't mind since I did create it for myself. Playing the first few maps in Quake 2 is a great feeling.

Well, that sums up my thoughts for today, and now I'm back at the top of the latest blog articles!
Comments
2014-03-18, 09:25
Let me know when you are in need of additional funding for domain renewal or hosting costs. It kind of feels like it is my turn to give something back to keep it running.
2014-03-19, 15:40
Unfortunately my time for qw development (and gaming) has come to an end. I've chosen not to continue the development of ezQuake, even thought it's pretty far gone towards 3.0. I will probably release some kind of 3.0 alpha (which actually works great for both OSX and Linux especially) for you people to use. I'll try to ship some sort of changelog too because there are some cvar changes for video/input that might be good to know about.

Hopefully someone else out there are willing to take over or continue upon this work. As I said, it's in a pretty good condition still and is already a significant upgrade for Linux/OSX users. I'll try to make some builds. Other than that, it's a complete halt on development from my side.

Reason for doing this is simply that I don't play anymore, I've lost interest and it stole a lot of the free time I had which I decided to spend on other things i prioritize higher. Less stress.

I will still mirror things like mvdsv/ktx stuff on my github account and I'm checking in here now and then so if you can't get a hold of me on IRC, just write a message here.

/dimman
2014-03-20, 16:25
I've been saying that for four years now

I have a couple "nQuake development" weeks per year, when I feel motivated enough to actually put the time in necessary to release a new version. Development is slow, but it's still development. After a few weeks of developing, I lose interest or have more important things to do. But I always come back.

Hopefully you will too.

(I also very rarely actually play QuakeWorld.)
2014-03-21, 10:57
Ive spent way too much time in this museum.
I seriously doubt I will run EQL 19 this fall, but we will see...
2014-03-24, 08:05
That is really sad to hear. EZQuake really was in a bad shape before the makeover. Hopefully you can bring to a decent form before it dies again. Then maybe you will still fix bugs others report or fix things yourself occasionally.. and maybe you will return completely to it at some point :-)
2014-03-30, 12:11
You all made me cry again.
Empezar, I tried nquake2 and it was pretty good, but I really hate quake2 feeling, otherwise we would have been two glad users !
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